25 results found Sort:
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Created
2016-04-14
1,870 commits to main branch, last one about a year ago
Animated SVG Drawing for Android
Created
2016-05-25
58 commits to master branch, last one 6 years ago
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Created
2016-07-12
4,629 commits to gh-pages branch, last one 17 days ago
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Created
2018-11-09
237 commits to master branch, last one 9 months ago
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Created
2021-11-03
2,281 commits to main branch, last one 2 months ago
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Created
2013-06-20
9,515 commits to devel branch, last one about a month ago
c-ray is a small, simple path tracer written in C
Created
2017-02-05
2,299 commits to master branch, last one 23 days ago
A path tracer to create realistic images of your Minecraft worlds.
Created
2012-11-09
2,155 commits to master branch, last one 17 days ago
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Created
2019-08-01
205 commits to master branch, last one 2 months ago
My path tracer
Created
2018-09-07
862 commits to master branch, last one about a year ago
Vulkan Real-time Path Tracer Engine
Created
2020-09-07
227 commits to master branch, last one 3 years ago
Physically-based CPU and GPU ray-tracer
Created
2022-01-15
244 commits to main branch, last one about a year ago
:cloud: Volumetric path tracer using cuda
Created
2019-04-03
460 commits to main branch, last one 10 months ago
Embeddable physically based renderer
Created
2017-11-28
1,515 commits to master branch, last one 2 days ago
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Created
2020-11-14
1,172 commits to master branch, last one 3 months ago
High Performance CPU/GPU Physically Based Renderer in Rust
Created
2020-03-28
819 commits to next branch, last one 5 months ago
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Created
2019-06-08
116 commits to master branch, last one 4 years ago
physically-based rendering engine implemented with Rust.
Created
2018-03-06
353 commits to master branch, last one 7 months ago
An interactive OpenCL wavefront path tracer
Created
2017-06-26
228 commits to master branch, last one 5 months ago
Vulkan path tracing with Rust
Created
2023-03-11
233 commits to main branch, last one about a year ago
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Created
2020-12-28
64 commits to main branch, last one 2 years ago
Powerful Path Tracing Engine For Realistic Rendering
Created
2021-11-01
306 commits to main branch, last one about a year ago
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Created
2021-04-27
42 commits to main branch, last one 2 years ago
A Realtime PathTracer
Created
2024-06-02
1,011 commits to main branch, last one 11 days ago
Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.
Created
2022-04-02
133 commits to main branch, last one 8 months ago