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Main Web Site (Online Books)
Created
2019-07-18
1,733 commits to release branch, last one 3 months ago
Game Development & Unreal Engine Programming Guide
Created
2019-04-17
780 commits to master branch, last one 21 days ago
c-ray is a small, simple path tracer written in C
Created
2017-02-05
2,299 commits to master branch, last one about a month ago
Realtime 3D rendering engine
Created
2019-02-17
1,018 commits to master branch, last one 2 months ago
Lightweight C 2D graphics API agnostic library with parallelism support
Created
2018-06-17
74 commits to master branch, last one 16 days ago
Starter code samples for Direct3D11
Created
2019-06-25
50 commits to master branch, last one 3 years ago
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
Created
2019-08-16
152 commits to master branch, last one 11 months ago
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Created
2023-08-25
110 commits to main branch, last one 14 days ago
Ray tracing on GPU systems
Created
2023-08-15
89 commits to dev branch, last one about a month ago
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Created
2017-02-04
649 commits to main branch, last one about a year ago
3D graphics engine
Created
2016-03-29
966 commits to master branch, last one 7 years ago
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Created
2023-04-05
70 commits to main branch, last one 26 days ago
Lightweight 2D Framebuffer Library for Linux
Created
2024-11-18
136 commits to master branch, last one 24 days ago
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Created
2024-08-25
326 commits to main branch, last one 25 days ago