14 results found Sort:

Main Web Site (Online Books)
Created 2019-07-18
1,733 commits to release branch, last one 3 months ago
Game Development & Unreal Engine Programming Guide
Created 2019-04-17
780 commits to master branch, last one 21 days ago
43
804
mit
20
c-ray is a small, simple path tracer written in C
Created 2017-02-05
2,299 commits to master branch, last one about a month ago
41
510
bsd-3-clause
18
Lightweight C 2D graphics API agnostic library with parallelism support
Created 2018-06-17
74 commits to master branch, last one 16 days ago
Starter code samples for Direct3D11
Created 2019-06-25
50 commits to master branch, last one 3 years ago
13
158
bsd-3-clause
7
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
Created 2019-08-16
152 commits to master branch, last one 11 months ago
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Created 2023-08-25
110 commits to main branch, last one 14 days ago
7
129
cc-by-4.0
18
Ray tracing on GPU systems
Created 2023-08-15
89 commits to dev branch, last one about a month ago
11
100
lgpl-3.0
13
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Created 2017-02-04
649 commits to main branch, last one about a year ago
6
49
other
2
3D graphics engine
Created 2016-03-29
966 commits to master branch, last one 7 years ago
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Created 2023-04-05
70 commits to main branch, last one 26 days ago
1
43
mit
1
Lightweight 2D Framebuffer Library for Linux
Created 2024-11-18
136 commits to master branch, last one 24 days ago
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Created 2024-08-25
326 commits to main branch, last one 25 days ago