Statistics for topic raytracing
RepositoryStats tracks 595,858 Github repositories, of these 192 are tagged with the raytracing topic. The most common primary language for repositories using this topic is C++ (92). Other languages include: C (17), Python (16), C# (14), Rust (14)
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High-Performance Rendering Framework on Stream Architectures
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
High-Performance Rendering Framework on Stream Architectures
Rendering glTF scenes with ray tracer and raster (Vulkan)
High-Performance Rendering Framework on Stream Architectures
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
High-Performance Rendering Framework on Stream Architectures
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
RF Genesis: Zero-Shot Generalization of mmWave Sensing through Simulation-Based Data Synthesis and Generative Diffusion Models (SenSys'23)
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
C++ game engine project, for learning, practice and experiment.
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books