Statistics for topic fluid-simulation
RepositoryStats tracks 569,918 Github repositories, of these 46 are tagged with the fluid-simulation topic.
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The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
WebGL Fluid Simulation for modern webpages (works even on mobile).
Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
WebGL Fluid Simulation for modern webpages (works even on mobile).
Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
WebGL Fluid Simulation for modern webpages (works even on mobile).
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
Implementation of Particle-based Viscoelastic Fluid Simulation
Implementation of the 12 steps approach to the Navier-Stokes equations, essential for simulating fluid dynamics.
Official implementation of the AIAA Journal paper "Uncertainty-aware Surrogate Models for Airfoil Flow Simulations with Denoising Diffusion Probabilistic Models"
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
Implementation of Particle-based Viscoelastic Fluid Simulation
WebGL Fluid Simulation for modern webpages (works even on mobile).
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel
An Implementation of Smoothed Particle Hydrodynamics in Unity
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.