Trending repositories for topic raytracing
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A modern cross-platform low-level graphics library and rendering framework
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
High-Performance Rendering Framework on Stream Architectures
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
3D rendering and animation engine for multifaceted displays on microcontrollers
Ray tracing examples and tutorials using VK_KHR_ray_tracing
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
3D rendering and animation engine for multifaceted displays on microcontrollers
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
High-Performance Rendering Framework on Stream Architectures
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A modern cross-platform low-level graphics library and rendering framework
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A modern cross-platform low-level graphics library and rendering framework
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
High-Performance Rendering Framework on Stream Architectures
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
C++ game engine project, for learning, practice and experiment.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
3D rendering and animation engine for multifaceted displays on microcontrollers
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
3D rendering and animation engine for multifaceted displays on microcontrollers
C++ game engine project, for learning, practice and experiment.
An application to showcase OSPRay's rendering capabilities
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
My toy engine, mainly for rendering experiment and prototyping.
High-Performance Rendering Framework on Stream Architectures
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
High-Performance Rendering Framework on Stream Architectures
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
C++ game engine project, for learning, practice and experiment.
A modern cross-platform low-level graphics library and rendering framework
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
High-Performance Rendering Framework on Stream Architectures
C++ game engine project, for learning, practice and experiment.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Rendering glTF scenes with ray tracer and raster (Vulkan)
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
RF Genesis: Zero-Shot Generalization of mmWave Sensing through Simulation-Based Data Synthesis and Generative Diffusion Models (SenSys'23)
My toy engine, mainly for rendering experiment and prototyping.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
RF Genesis: Zero-Shot Generalization of mmWave Sensing through Simulation-Based Data Synthesis and Generative Diffusion Models (SenSys'23)
3D Raycast Engine in Flutter, using DDA(Digital Differential Analyzer) Algorithm.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A rasterizer and raytracer renderer written in Rust using the wgpu library.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A modern cross-platform low-level graphics library and rendering framework
C++ game engine project, for learning, practice and experiment.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Ray tracing examples and tutorials using VK_KHR_ray_tracing
High-Performance Rendering Framework on Stream Architectures
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
C++ game engine project, for learning, practice and experiment.
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
A rasterizer and raytracer renderer written in Rust using the wgpu library.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Rendering glTF scenes with ray tracer and raster (Vulkan)
An adaptive analytical ray-tracing code to study black hole photon rings - Kerr Raytracing
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
My toy engine, mainly for rendering experiment and prototyping.