Trending repositories for topic raytracing
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
C++ game engine project, for learning, practice and experiment.
A modern cross-platform low-level graphics library and rendering framework
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
C++ game engine project, for learning, practice and experiment.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A modern cross-platform low-level graphics library and rendering framework
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
C++ game engine project, for learning, practice and experiment.
A modern cross-platform low-level graphics library and rendering framework
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
C++ game engine project, for learning, practice and experiment.
My toy engine, mainly for rendering experiment and prototyping.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A Community Guide to getting all your Accessories, Games, Emulators, and Gaming Tips for your Asus ROG Ally Gaming Handheld.
Rendering glTF scenes with ray tracer and raster (Vulkan)
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A modern cross-platform low-level graphics library and rendering framework
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
C++ game engine project, for learning, practice and experiment.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
C++ game engine project, for learning, practice and experiment.
Rendering glTF scenes with ray tracer and raster (Vulkan)
RF Genesis: Zero-Shot Generalization of mmWave Sensing through Simulation-Based Data Synthesis and Generative Diffusion Models (SenSys'23)
My toy engine, mainly for rendering experiment and prototyping.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
RF Genesis: Zero-Shot Generalization of mmWave Sensing through Simulation-Based Data Synthesis and Generative Diffusion Models (SenSys'23)
3D Raycast Engine in Flutter, using DDA(Digital Differential Analyzer) Algorithm.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A modern cross-platform low-level graphics library and rendering framework
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
C++ game engine project, for learning, practice and experiment.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
High-Performance Rendering Framework on Stream Architectures
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
C++ game engine project, for learning, practice and experiment.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
Rendering glTF scenes with ray tracer and raster (Vulkan)
A virtual simulation platform for autonomous vehicle sensing, mapping, control and behaviour methods using ROS 2 and Gazebo.
An adaptive analytical ray-tracing code to study black hole photon rings - Kerr Raytracing
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A Community Guide to getting all your Accessories, Games, Emulators, and Gaming Tips for your Asus ROG Ally Gaming Handheld.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing