Statistics for topic graphics-engine
RepositoryStats tracks 595,857 Github repositories, of these 71 are tagged with the graphics-engine topic. The most common primary language for repositories using this topic is C++ (49).
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A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A modern cross-platform low-level graphics library and rendering framework
A fast C++23 3D game engine for modern devices, with wide platform support
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
:sunglasses: A curated list of 3D graphics libraries and resources
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
:sunglasses: A curated list of 3D graphics libraries and resources
A fast C++23 3D game engine for modern devices, with wide platform support
A fast C++23 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A fast C++23 3D game engine for modern devices, with wide platform support
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A simple 3d graphics engine that renders directly to the terminal
A modern cross-platform low-level graphics library and rendering framework
A fast C++23 3D game engine for modern devices, with wide platform support
Lightweight and modular C++11 graphics middleware for games and data visualization
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
This is a 2D platform game similiar to Super Mario World written in Java and C++ with a level editor. Available for PC, Android, GP2X and PSP platforms.
A fast C++23 3D game engine for modern devices, with wide platform support
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...