Statistics for topic graphics-engine
RepositoryStats tracks 637,784 Github repositories, of these 75 are tagged with the graphics-engine topic. The most common primary language for repositories using this topic is C++ (51). Other languages include: C (11)
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A modern cross-platform low-level graphics library and rendering framework
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
A fast C++23 3D game engine for modern devices, with wide platform support
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
A fast C++23 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics library and rendering framework
A modern cross-platform low-level graphics library and rendering framework
MicroCanvas is a 2D Graphics Engine built for ESP32 to make portable GUI, Video Games, Vector Graphics for any display. for now It's comes with ready to use support for displays based on SSD1306, ST77...
Lightweight and modular C++11 graphics middleware for games and data visualization
MicroCanvas is a 2D Graphics Engine built for ESP32 to make portable GUI, Video Games, Vector Graphics for any display. for now It's comes with ready to use support for displays based on SSD1306, ST77...
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
MicroCanvas is a 2D Graphics Engine built for ESP32 to make portable GUI, Video Games, Vector Graphics for any display. for now It's comes with ready to use support for displays based on SSD1306, ST77...
An OpenGL game engine with simple architecture and easy to understand codebase
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A modern cross-platform low-level graphics library and rendering framework
A fast C++23 3D game engine for modern devices, with wide platform support
Lightweight and modular C++11 graphics middleware for games and data visualization
A simple 3d graphics engine that renders directly to the terminal
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A fast C++23 3D game engine for modern devices, with wide platform support