Trending repositories for topic graphics-engine
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A small single file image viewer written in C/C++.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
Lightweight and modular C++11 graphics middleware for games and data visualization
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A modern cross-platform low-level graphics library and rendering framework
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Lightweight and modular C++11 graphics middleware for games and data visualization
This repository is intended to be used as a code repository for learning DirectX 12.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
:sunglasses: A curated list of 3D graphics libraries and resources
A fast C++23 3D game engine for modern devices, with wide platform support
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
This repository is intended to be used as a code repository for learning DirectX 12.
:sunglasses: A curated list of 3D graphics libraries and resources
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A fast C++23 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
A modern cross-platform low-level graphics library and rendering framework
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Lightweight and modular C++11 graphics middleware for games and data visualization
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A fast C++23 3D game engine for modern devices, with wide platform support
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
:sunglasses: A curated list of 3D graphics libraries and resources
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
A tutorial for manim, a mathematical animation engine made by 3b1b
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
A fast C++23 3D game engine for modern devices, with wide platform support
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
:sunglasses: A curated list of 3D graphics libraries and resources
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Develop a 3D interactive graphics rendering engine
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A modern cross-platform low-level graphics library and rendering framework
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A simple 3d graphics engine that renders directly to the terminal
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
A fast C++23 3D game engine for modern devices, with wide platform support
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A small single file image viewer written in C/C++.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
:sunglasses: A curated list of 3D graphics libraries and resources
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads...
A fast C++23 3D game engine for modern devices, with wide platform support
A small single file image viewer written in C/C++.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A cross-platform game engine/editor written in modern C++ (WIP)
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
:sunglasses: A curated list of 3D graphics libraries and resources
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan