Trending repositories for topic graphics-engine
A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A modern cross-platform low-level graphics library and rendering framework
A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
:sunglasses: A curated list of 3D graphics libraries and resources
A fast C++23 3D game engine for modern devices, with wide platform support
Lightweight and modular C++11 graphics middleware for games and data visualization
This repository is intended to be used as a code repository for learning DirectX 12.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
:sunglasses: A curated list of 3D graphics libraries and resources
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A fast C++23 3D game engine for modern devices, with wide platform support
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
This repository is intended to be used as a code repository for learning DirectX 12.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
A fast C++23 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics library and rendering framework
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Lightweight and modular C++11 graphics middleware for games and data visualization
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
:sunglasses: A curated list of 3D graphics libraries and resources
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
This repository is intended to be used as a code repository for learning DirectX 12.
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads...
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A fast C++23 3D game engine for modern devices, with wide platform support
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
:sunglasses: A curated list of 3D graphics libraries and resources
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A cross-platform game engine/editor written in modern C++ (WIP)
This repository is intended to be used as a code repository for learning DirectX 12.
A small single file image viewer written in C/C++.
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
A modern cross-platform low-level graphics library and rendering framework
GLXEngine - GLScene & GXScene graphic libraries with VCL/FMX components for Delphi & C++Builder. Class libraries for creating 3D scenes with rendering and animations of spatial objects using OpenGL/Di...
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A simple 3d graphics engine that renders directly to the terminal
A modern cross-platform low-level graphics library and rendering framework
A fast C++23 3D game engine for modern devices, with wide platform support
Lightweight and modular C++11 graphics middleware for games and data visualization
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
:sunglasses: A curated list of 3D graphics libraries and resources
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
This is a 2D platform game similiar to Super Mario World written in Java and C++ with a level editor. Available for PC, Android, GP2X and PSP platforms.
A fast C++23 3D game engine for modern devices, with wide platform support
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
A small single file image viewer written in C/C++.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A cross-platform game engine/editor written in modern C++ (WIP)
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
C++ header-only graphing and data visualization with Modern OpenGL
:sunglasses: A curated list of 3D graphics libraries and resources
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.