Trending repositories for topic graphics-engine
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A fast C++20 3D game engine for modern devices, with wide platform support
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Lightweight and modular C++11 graphics middleware for games and data visualization
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
This repository is intended to be used as a code repository for learning DirectX 12.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads...
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A fast C++20 3D game engine for modern devices, with wide platform support
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
A modern cross-platform low-level graphics library and rendering framework
This repository is intended to be used as a code repository for learning DirectX 12.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads...
Lightweight and modular C++11 graphics middleware for games and data visualization
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
A fast C++20 3D game engine for modern devices, with wide platform support
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
:sunglasses: A curated list of 3D graphics libraries and resources
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
A fast C++20 3D game engine for modern devices, with wide platform support
A 3D graphics and physics engine coded from scratch in C++ and OpenGL.
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A modern cross-platform low-level graphics library and rendering framework
:sunglasses: A curated list of 3D graphics libraries and resources
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
This is a 2D platform game similiar to Super Mario World written in Java and C++ with a level editor. Available for PC, Android, GP2X and PSP platforms.
A simple 3d graphics engine that renders directly to the terminal
A modern cross-platform low-level graphics library and rendering framework
Lightweight and modular C++11 graphics middleware for games and data visualization
A fast C++20 3D game engine for modern devices, with wide platform support
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A small single file image viewer written in C/C++.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads...
:sunglasses: A curated list of 3D graphics libraries and resources
A small single file image viewer written in C/C++.
A fast C++20 3D game engine for modern devices, with wide platform support
A cross-platform game engine/editor written in modern C++ (WIP)
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
Simple and minimalistic graphics engine for displaying text on screen. Supports AutoHotkey v1 and v2.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
:sunglasses: A curated list of 3D graphics libraries and resources
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch