Statistics for topic graphics-programming
RepositoryStats tracks 518,986 Github repositories, of these 104 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (43). Other languages include: C (17)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
Tutorial: Rust wgpu graphics programming on native devices and the web.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A modern cross-platform low-level graphics library and rendering framework
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A small single file image viewer written in C/C++.