Statistics for topic graphics-programming
RepositoryStats tracks 630,043 Github repositories, of these 126 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (49). Other languages include: C (22)
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A small single file image viewer written in C/C++.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A small single file image viewer written in C/C++.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
A minimal example of using Rust, wgpu, and egui without using eframe
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline