Statistics for topic graphics-programming
RepositoryStats tracks 595,856 Github repositories, of these 120 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (48). Other languages include: C (21)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.