Statistics for topic graphics-programming
RepositoryStats tracks 616,864 Github repositories, of these 126 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (49). Other languages include: C (22)
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Develop a 3D interactive graphics rendering engine
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
This repository is intended to be used as a code repository for learning DirectX 12.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Develop a 3D interactive graphics rendering engine
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
My adventures into improving Box Projected Specular Reflections!
A minimal example of using Rust, wgpu, and egui without using eframe
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.