Statistics for topic graphics-programming
RepositoryStats tracks 584,797 Github repositories, of these 119 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (48). Other languages include: C (20)
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A collection of primarily graphics programming focused blog posts.
A collection of primarily graphics programming focused blog posts.
A work in progress solution for capsule shadows in Unity.
A small single file image viewer written in C/C++.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
A collection of primarily graphics programming focused blog posts.
A work in progress solution for capsule shadows in Unity.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A collection of primarily graphics programming focused blog posts.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.