Statistics for topic graphics-programming
RepositoryStats tracks 579,129 Github repositories, of these 119 are tagged with the graphics-programming topic. The most common primary language for repositories using this topic is C++ (48). Other languages include: C (20)
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.