Trending repositories for topic graphics-programming
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Develop a 3D interactive graphics rendering engine
Drawing graphics efficiently on Apple Vision using the Metal rendering API
This repository is intended to be used as a code repository for learning DirectX 12.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
🌏: Dungeon free resources (terrain & roguelike generation)
Develop a 3D interactive graphics rendering engine
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
This repository is intended to be used as a code repository for learning DirectX 12.
A modern cross-platform low-level graphics library and rendering framework
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
🌏: Dungeon free resources (terrain & roguelike generation)
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A modern cross-platform low-level graphics library and rendering framework
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Software rendering engine with PBR. Built from scratch on C++.
Develop a 3D interactive graphics rendering engine
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Software rendering engine with PBR. Built from scratch on C++.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A modern cross-platform low-level graphics library and rendering framework
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
My adventures into improving Box Projected Specular Reflections!
A minimal example of using Rust, wgpu, and egui without using eframe
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Develop a 3D interactive graphics rendering engine
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
My adventures into improving Box Projected Specular Reflections!
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
A collection of primarily graphics programming focused blog posts.
An image viewer designed for comparing images and examining pixel differences
A small single file image viewer written in C/C++.