Trending repositories for topic graphics-programming
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A modern cross-platform low-level graphics library and rendering framework
A collection of primarily graphics programming focused blog posts.
A work in progress solution for capsule shadows in Unity.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
A wrapper component that allows you to utilise P5 sketches within React apps.
Software rendering engine with PBR. Built from scratch on C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
🌏: Dungeon free resources (terrain & roguelike generation)
A collection of primarily graphics programming focused blog posts.
A work in progress solution for capsule shadows in Unity.
A small single file image viewer written in C/C++.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
A wrapper component that allows you to utilise P5 sketches within React apps.
Software rendering engine with PBR. Built from scratch on C++.
A modern cross-platform low-level graphics library and rendering framework
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🌏: Dungeon free resources (terrain & roguelike generation)
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
A modern cross-platform low-level graphics library and rendering framework
A work in progress solution for capsule shadows in Unity.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A collection of primarily graphics programming focused blog posts.
Software rendering engine with PBR. Built from scratch on C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
A collection of primarily graphics programming focused blog posts.
A work in progress solution for capsule shadows in Unity.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
Software rendering engine with PBR. Built from scratch on C++.
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
This repository is intended to be used as a code repository for learning DirectX 12.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A wrapper component that allows you to utilise P5 sketches within React apps.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A collection of primarily graphics programming focused blog posts.
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
A work in progress solution for capsule shadows in Unity.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
DirectX 12 Offline installer for those who cannot run online installer on their system!
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
DirectX 12 Offline installer for those who cannot run online installer on their system!
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A collection of primarily graphics programming focused blog posts.
A small single file image viewer written in C/C++.
An image viewer designed for comparing images and examining pixel differences
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
A work in progress solution for capsule shadows in Unity.