Trending repositories for topic graphics-programming
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
A modern cross-platform low-level graphics library and rendering framework
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
๐: Dungeon free resources (terrain & roguelike generation)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A small single file image viewer written in C/C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
๐: Dungeon free resources (terrain & roguelike generation)
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A modern cross-platform low-level graphics library and rendering framework
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
A wrapper component that allows you to utilise P5 sketches within React apps.
A small single file image viewer written in C/C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
A wrapper component that allows you to utilise P5 sketches within React apps.
Tutorial: Rust wgpu graphics programming on native devices and the web.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Software rendering engine with PBR. Built from scratch on C++.
A modern cross-platform low-level graphics library and rendering framework
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
A minimal example of using Rust, wgpu, and egui without using eframe
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A work in progress solution for capsule shadows in Unity.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Sample projects demonstrating the usage of Diligent Engine
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
Drawing graphics efficiently on Apple Vision using the Metal rendering API
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A modern cross-platform low-level graphics library and rendering framework
Unity Post Processing Stack Library | Unityๅผๆ็้ซๅ่ดจๅๅค็ๅบ
:boat: ๅ ณไบ็ซ้ ท็Unity3D Shader | About Cool Unity3D Shaders
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Drawing graphics efficiently on Apple Vision using the Metal rendering API
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external ...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
โ๏ธ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
A collection of primarily graphics programming focused blog posts.
My adventures into improving Box Projected Specular Reflections!
A small single file image viewer written in C/C++.