Statistics for topic directx
RepositoryStats tracks 595,857 Github repositories, of these 159 are tagged with the directx topic. The most common primary language for repositories using this topic is C++ (97). Other languages include: C# (25)
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High-Performance Rendering Framework on Stream Architectures
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
High-Performance Rendering Framework on Stream Architectures
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
C++ game engine project, for learning, practice and experiment.
High-Performance Rendering Framework on Stream Architectures
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Translates native shader languages into CrossGL universal shader language and vice versa.
High-Performance Rendering Framework on Stream Architectures
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A fast C++23 3D game engine for modern devices, with wide platform support
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A fast C++23 3D game engine for modern devices, with wide platform support
Translates native shader languages into CrossGL universal shader language and vice versa.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
DirectN AOT compatible version. Only for .NET Core 8 and beyond. Interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media ...
Translates native shader languages into CrossGL universal shader language and vice versa.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
DirectN AOT compatible version. Only for .NET Core 8 and beyond. Interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media ...