Trending repositories for topic directx
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ game engine project, for learning, practice and experiment.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
A fast C++20 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics library and rendering framework
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Official DirectX headers available under an open source license
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Play your favorite games in a borderless window; no more time consuming alt-tabs.
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
C++ game engine project, for learning, practice and experiment.
A fast C++20 3D game engine for modern devices, with wide platform support
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Official DirectX headers available under an open source license
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
A modern cross-platform low-level graphics library and rendering framework
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A fast C++20 3D game engine for modern devices, with wide platform support
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
A modern cross-platform low-level graphics library and rendering framework
C++ game engine project, for learning, practice and experiment.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
C++ game engine project, for learning, practice and experiment.
A fast C++20 3D game engine for modern devices, with wide platform support
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Windows Interface Composition Engine is a .NET C# UI engine for creating Windows application.
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
A DirectX hardware video + audio capture with mixing capabilities and Media Foundation file encoding (Windows 8+)
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
HGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A modern cross-platform low-level graphics library and rendering framework
C++ game engine project, for learning, practice and experiment.
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A fast C++20 3D game engine for modern devices, with wide platform support
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
C++ game engine project, for learning, practice and experiment.
Windows Interface Composition Engine is a .NET C# UI engine for creating Windows application.
A fast C++20 3D game engine for modern devices, with wide platform support
D3D11 Overlay with ImGui (x86 / x64) - EXE / DLL DirectX 11 Overlay
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Examples of native Windows applications written in Rust with WinSafe.
Automated wget script to download and install all .Net/VC++ redistributables required for PC Gaming + a few other tools (like 7zip, Powershell, etc.) Scorched earth redists policy.
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Win...
Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
D3D11 Overlay with ImGui (x86 / x64) - EXE / DLL DirectX 11 Overlay
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
An imgui window rendered on top of nvidia's overlay with animations
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A modern cross-platform low-level graphics library and rendering framework
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Helix Toolkit is a collection of 3D components for .NET.
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
C++ game engine project, for learning, practice and experiment.
High-Performance Rendering Framework on Stream Architectures
C++ game engine project, for learning, practice and experiment.
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
A fast C++20 3D game engine for modern devices, with wide platform support
D3D9 Hook with ImGui integration (x86 / x64) - Make D3D9 internal menu with ImGui (Resize & Fullscreen support)
Windows Interface Composition Engine is a .NET C# UI engine for creating Windows application.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".