Trending repositories for topic directx
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
C++ game engine project, for learning, practice and experiment.
A modern cross-platform low-level graphics library and rendering framework
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Easy to integrate memory allocation library for Direct3D 12
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
C++ game engine project, for learning, practice and experiment.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A modern cross-platform low-level graphics library and rendering framework
Easy to integrate memory allocation library for Direct3D 12
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Overlay for running GPU shaders on top of Windows desktop
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
C++ game engine project, for learning, practice and experiment.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
Easy to integrate memory allocation library for Direct3D 12
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
C++ game engine project, for learning, practice and experiment.
✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
OpenKO is an open source version of the old school Knight Online MMORPG
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
Easy to integrate memory allocation library for Direct3D 12
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Play your favorite games in a borderless window; no more time consuming alt-tabs.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
C++ game engine project, for learning, practice and experiment.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
A fast C++23 3D game engine for modern devices, with wide platform support
Helix Toolkit is a collection of 3D components for .NET.
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
C++ game engine project, for learning, practice and experiment.
Automated wget script to download and install all .Net/VC++ redistributables required for PC Gaming + a few other tools (like 7zip, Powershell, etc.) Scorched earth redists policy.
D3D9 Hook with ImGui integration (x86 / x64) - Make D3D9 internal menu with ImGui (Resize & Fullscreen support)
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A fast C++23 3D game engine for modern devices, with wide platform support
Multi-tool for viewing/extracting Destiny 2 assets, with a focus on an accurate recreation of the renderer
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
DirectX 12 Offline installer for those who cannot run online installer on their system!
CMake cross platform module for building Dear ImGui as static or shared library.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
An imgui window rendered on top of nvidia's overlay with animations
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
DirectN AOT compatible version. Only for .NET Core 8 and beyond. Interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media ...
Translates native shader languages into CrossGL universal shader language and vice versa.
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
DirectX 12 Offline installer for those who cannot run online installer on their system!
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Play your favorite games in a borderless window; no more time consuming alt-tabs.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
C++ game engine project, for learning, practice and experiment.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Helix Toolkit is a collection of 3D components for .NET.
A fast C++23 3D game engine for modern devices, with wide platform support
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
C++ game engine project, for learning, practice and experiment.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Multi-tool for viewing/extracting Destiny 2 assets, with a focus on an accurate recreation of the renderer
DirectN AOT compatible version. Only for .NET Core 8 and beyond. Interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media ...
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer...
D3D11 Overlay with ImGui (x86 / x64) - EXE / DLL DirectX 11 Overlay
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
A fast C++23 3D game engine for modern devices, with wide platform support
Universal Windows library for discovering common render engines functions. Supports DirectX9 (D3D9), DirectX10 (D3D10), DirectX11 (D3D11), DirectX12 (D3D12).
An imgui window rendered on top of nvidia's overlay with animations
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design