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NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
Created
2018-02-28
65 commits to master branch, last one 2 years ago
A 3D software rasterizer... for the terminal!
Created
2019-03-11
100 commits to master branch, last one about a year ago
Realtime 3D rendering engine
Created
2019-02-17
1,036 commits to master branch, last one 28 days ago
ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor
Created
2020-08-11
59 commits to master branch, last one 3 years ago
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
Created
2019-03-10
38 commits to master branch, last one 2 years ago
A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
Created
2018-10-01
146 commits to dev branch, last one about a year ago
Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and R...
Created
2022-02-23
34 commits to main branch, last one 2 years ago
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graph...
Created
2019-07-31
1,243 commits to PBR branch, last one 5 days ago
DirectX 12 Offline installer for those who cannot run online installer on their system!
Created
2023-12-10
8 commits to main branch, last one 9 months ago
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra...
Created
2024-08-25
326 commits to main branch, last one 2 months ago