Statistics for topic game-framework
RepositoryStats tracks 518,986 Github repositories, of these 58 are tagged with the game-framework topic.
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💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
A lightweight distributed game server framework developed based on Go language.
A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
A lightweight distributed game server framework developed based on Go language.
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
Distributed server for social and realtime games and apps.
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Easy expansive gameplay framework plugin for Unreal Engine. (Abilities, Attributes, Modular Systems, Async Events, and more)
A lightweight distributed game server framework developed based on Go language.
Distributed server for social and realtime games and apps.
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Major overhaul of the Zero Engine and renaming to Welder.
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
Easy expansive gameplay framework plugin for Unreal Engine. (Abilities, Attributes, Modular Systems, Async Events, and more)