Statistics for topic multiplayer
RepositoryStats tracks 518,986 Github repositories, of these 288 are tagged with the multiplayer topic. The most common primary language for repositories using this topic is C# (54). Other languages include: C++ (45), TypeScript (40), JavaScript (30), Rust (25), C (14), GDScript (12), Go (12)
Stargazers over time for topic multiplayer
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Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
Open Game Backend: Open-source modular backend for all games and tools.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
A Curated List of Multiplayer Game Network Programming Resources
Open Game Backend: Open-source modular backend for all games and tools.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
Distributed server for social and realtime games and apps.
A Curated List of Multiplayer Game Network Programming Resources
An open source re-implementation of RollerCoaster Tycoon 2 🎢
TrinityCore Open Source MMO Framework (master = 10.2.7.54717, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A networking library to make multiplayer games for the Bevy game engine
Open Game Backend: Open-source modular backend for all games and tools.
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Distributed server for social and realtime games and apps.
A Curated List of Multiplayer Game Network Programming Resources
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
Multiplayer top-down shooter made from scratch in C++. Comes with an in-game Editor!
A variation of the Palworld Host Save Fix from xNul with additional bug fixes. This script can be used in a similar way to convert co-op games to dedicated server and vice versa.