Trending repositories for topic multiplayer
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A Curated List of Multiplayer Game Network Programming Resources
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
TrinityCore Open Source MMO Framework (master = 10.2.7.54904, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
State Management and Multiplayer Networking for Turn-Based Games
A fast C++20 3D game engine for modern devices, with wide platform support
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experienc...
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Flexible, extensible, and scalable video game matchmaking.
Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experienc...
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
A fast C++20 3D game engine for modern devices, with wide platform support
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
Build multiplayer web games played by millions! 👾 You focus on your game, Rune handles everything else, incl. backend and networking 🚀 Make your game using JavaScript / TypeScript and any frontend w...
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
A networking library to make multiplayer games for the Bevy game engine
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
Multiplayer top-down shooter made from scratch in C++. Comes with an in-game Editor!
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A Curated List of Multiplayer Game Network Programming Resources
A simple Minecraft clone written in C using modern OpenGL (shaders).
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
TrinityCore Open Source MMO Framework (master = 10.2.7.54904, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
State Management and Multiplayer Networking for Turn-Based Games
An experimental true coop multiplayer mod for Noita.
A fast C++20 3D game engine for modern devices, with wide platform support
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
Flexible, extensible, and scalable video game matchmaking.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
An experimental true coop multiplayer mod for Noita.
Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experienc...
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
A fast C++20 3D game engine for modern devices, with wide platform support
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
Distributed server for social and realtime games and apps.
A Curated List of Multiplayer Game Network Programming Resources
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
TrinityCore Open Source MMO Framework (master = 10.2.7.54904, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
Liveblocks is a platform to ship collaborative features like comments, notifications, text editors in minutes instead of months.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
A simple Minecraft clone written in C using modern OpenGL (shaders).
An experimental true coop multiplayer mod for Noita.
A networking library to make multiplayer games for the Bevy game engine
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
An experimental true coop multiplayer mod for Noita.
Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experienc...
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
A networking library to make multiplayer games for the Bevy game engine
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
A tutorial to take your first steps with coherence, a Unity networking framework.
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
🇳 🇪 🇹 🇱 🇾 - Cross-Platform and Multi-Protocol C# Socket Library. (Extremely fast and easy)
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
Multikill is still in development, so I created my own multiplayer mod for Ultrakill
An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
A variation of the Palworld Host Save Fix from xNul with additional bug fixes. This script can be used in a similar way to convert co-op games to dedicated server and vice versa.
Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Distributed server for social and realtime games and apps.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Liveblocks is a platform to ship collaborative features like comments, notifications, text editors in minutes instead of months.
A Curated List of Multiplayer Game Network Programming Resources
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
TrinityCore Open Source MMO Framework (master = 10.2.7.54904, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
Multiplayer top-down shooter made from scratch in C++. Comes with an in-game Editor!
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
A simple Minecraft clone written in C using modern OpenGL (shaders).
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, ...
🔩 Open-source solution to deploy, scale, and operate your multiplayer game
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
Multiplayer top-down shooter made from scratch in C++. Comes with an in-game Editor!
A variation of the Palworld Host Save Fix from xNul with additional bug fixes. This script can be used in a similar way to convert co-op games to dedicated server and vice versa.
Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experienc...
Build multiplayer web games played by millions! 👾 You focus on your game, Rune handles everything else, incl. backend and networking 🚀 Make your game using JavaScript / TypeScript and any frontend w...
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
Server-authoritative networking crate for the Bevy game engine.
Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have...
A multiplayer block-based space exporation game in active development
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solut...
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
A Unity project for building an immersive experience to facilitate interactive real-time 3D design reviews