24 results found Sort:

130
1.3k
mit
67
Raymarching Shader Generator in Unity
Created 2016-10-08
184 commits to master branch, last one about a year ago
An Introduction to Raymarching
Created 2018-11-05
33 commits to master branch, last one 2 years ago
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Created 2019-06-17
336 commits to main branch, last one 29 days ago
A 3D Modeler Made in a Week
This repository has been archived (exclude archived)
Created 2024-05-02
6 commits to main branch, last one about a month ago
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will ...
Created 2019-02-11
327 commits to master branch, last one 9 days ago
A Raytraced Minecraft Classic 0.0.30a port to C
Created 2021-02-13
124 commits to main branch, last one about a year ago
14
220
other
5
Raymarching shader toolkit for TouchDesigner
Created 2020-08-31
4,850 commits to master branch, last one about a month ago
Volumetric clouds in Unity
Created 2017-12-29
46 commits to master branch, last one about a year ago
9
189
gpl-3.0
3
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Created 2019-06-08
116 commits to master branch, last one 4 years ago
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
Created 2022-10-07
51 commits to main branch, last one 5 months ago
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Created 2023-08-25
112 commits to main branch, last one 3 months ago
A collection of interactive animations made with code in Swift Playgrounds app
Created 2021-10-01
72 commits to main branch, last one about a year ago
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illuminatio...
Created 2020-11-18
190 commits to master branch, last one 3 years ago
3
68
apache-2.0
4
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Created 2022-05-23
609 commits to master branch, last one 4 days ago
An unofficial Unity port of the SNeRG web viewer
Created 2023-03-04
58 commits to master branch, last one 9 months ago
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Created 2021-04-25
64 commits to main branch, last one about a year ago
🎨 The code for my shader tutorials on YouTube.
Created 2022-12-06
60 commits to main branch, last one 7 months ago
An implementation of underwater effects that show under the water line.
Created 2022-10-08
104 commits to master branch, last one 7 days ago
👾 A collection of raymarching experiments using react-three-fiber & family
Created 2020-08-09
79 commits to master branch, last one 3 years ago
Island Not Found - a game for js13k 2020
Created 2020-08-13
414 commits to biscuit branch, last one 3 years ago
Render Shader Park sculptures in TouchDesigner
Created 2020-09-29
31 commits to master branch, last one about a year ago
A raymarching engine for Unity
Created 2021-12-30
72 commits to main branch, last one 4 months ago
An unofficial Unity port of the MERF viewer
Created 2023-02-26
57 commits to master branch, last one 9 months ago
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Created 2023-08-18
12 commits to main branch, last one 7 months ago