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Raymarching Shader Generator in Unity
Created
2016-10-08
184 commits to master branch, last one 2 years ago
An Introduction to Raymarching
Created
2018-11-05
33 commits to master branch, last one 3 years ago
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Created
2019-06-17
336 commits to main branch, last one 5 months ago
A 3D Modeler Made in a Week
This repository has been archived
(exclude archived)
Created
2024-05-02
6 commits to main branch, last one 6 months ago
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will ...
Created
2019-02-11
336 commits to master branch, last one 14 days ago
A Raytraced Minecraft Classic 0.0.30a port to C
Created
2021-02-13
124 commits to main branch, last one 2 years ago
Raymarching shader toolkit for TouchDesigner
Created
2020-08-31
5,086 commits to master branch, last one about a month ago
Volumetric clouds in Unity
Created
2017-12-29
46 commits to master branch, last one about a year ago
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Created
2019-06-08
116 commits to master branch, last one 4 years ago
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
Created
2022-10-07
56 commits to main branch, last one 2 months ago
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Created
2023-08-25
112 commits to main branch, last one 8 months ago
A collection of interactive animations made with code in Swift Playgrounds app
Created
2021-10-01
72 commits to main branch, last one about a year ago
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illuminatio...
Created
2020-11-18
190 commits to master branch, last one 3 years ago
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Created
2022-05-23
709 commits to master branch, last one 5 days ago
🎨 The code for my shader tutorials on YouTube.
Created
2022-12-06
68 commits to main branch, last one 2 months ago
An unofficial Unity port of the SNeRG web viewer
Created
2023-03-04
58 commits to master branch, last one about a year ago
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Created
2021-04-25
64 commits to main branch, last one about a year ago
Render Shader Park sculptures in TouchDesigner
Created
2020-09-29
37 commits to master branch, last one 3 months ago
An implementation of underwater effects that show under the water line.
Created
2022-10-08
104 commits to master branch, last one 5 months ago
👾 A collection of raymarching experiments using react-three-fiber & family
Created
2020-08-09
79 commits to master branch, last one 3 years ago
Island Not Found - a game for js13k 2020
Created
2020-08-13
414 commits to biscuit branch, last one 3 years ago
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Created
2023-08-18
12 commits to main branch, last one about a year ago
A raymarching engine for Unity
Created
2021-12-30
72 commits to main branch, last one 9 months ago
An unofficial Unity port of the MERF viewer
Created
2023-02-26
57 commits to master branch, last one about a year ago