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Exascale global atmosphere model written in C++ as part of the E3SM project
Created 2018-06-27
60,123 commits to master branch, last one 2 days ago
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Created 2023-08-18
12 commits to main branch, last one 7 months ago