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C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
Created 2020-11-11
464 commits to master branch, last one 17 days ago
A Unity port of Brunetons improved atmospheric scattering
Created 2017-11-13
17 commits to master branch, last one 2 years ago
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Created 2019-10-05
78 commits to master branch, last one 3 months ago
A port of Proland to Unity
Created 2017-08-05
20 commits to master branch, last one 2 years ago
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
Created 2017-07-20
284 commits to master branch, last one about a year ago
Atmoshperic scatter in Unity
Created 2017-06-21
10 commits to master branch, last one 2 years ago
3D scene with a model of the Solar System
Created 2022-04-16
2 commits to main branch, last one 2 years ago
Brunetons procomputed atmospheric scatting in Unity
Created 2017-06-21
16 commits to master branch, last one 2 years ago
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Created 2023-08-18
12 commits to main branch, last one about a year ago