39 results found Sort:

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Created 2016-03-28
286 commits to master branch, last one 7 days ago
108
1.0k
mit
21
Modular node graph based noise generation library using SIMD, C++17 and templates
Created 2020-02-12
629 commits to master branch, last one about a month ago
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Created 2021-09-12
508 commits to gen3 branch, last one 2 months ago
Voxel world generation modding platform
Created 2020-09-08
3,432 commits to master branch, last one about a month ago
93
647
apache-2.0
19
Mapgen4 procedural wilderness map generator
Created 2018-12-25
151 commits to master branch, last one about a month ago
Procedural Hydrology / River / Lake Simulation
Created 2020-04-16
103 commits to master branch, last one about a year ago
63
403
apache-2.0
19
JavaScript version of mapgen2 polygon map generator algorithms
Created 2017-09-03
14 commits to master branch, last one 3 years ago
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Created 2019-12-05
32 commits to master branch, last one 2 years ago
A procedural planet generator addon for Godot with terrain LOD.
Created 2020-06-07
46 commits to dev branch, last one about a year ago
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Created 2018-08-06
72 commits to main branch, last one about a year ago
GODOT 4 3D Terrain Editor (C# Plugin)
Created 2021-04-04
90 commits to godot-4.1 branch, last one about a year ago
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
Created 2014-04-24
439 commits to master branch, last one 3 years ago
14
127
cc0-1.0
2
🎨: RPG map maker (paint tool)
Created 2018-05-04
212 commits to master branch, last one 9 months ago
A port of Proland to Unity
Created 2017-08-05
20 commits to master branch, last one 2 years ago
6
113
gpl-3.0
4
A desktop application for node-based procedural terrain generation.
Created 2023-07-07
1,212 commits to main branch, last one 21 days ago
Simple terrain editor built using Urho3D.
Created 2015-01-18
174 commits to master branch, last one about a year ago
Minecraft Spigot plugin that enables other plugins to customize world generation
This repository has been archived (exclude archived)
Created 2018-06-24
164 commits to master branch, last one 2 years ago
Quantized-Mesh encoder/decoder and topology builder
Created 2016-02-18
114 commits to master branch, last one 3 years ago
Real-time procedural generation of maps, textures, terrain, planets and more!
Created 2023-04-28
84 commits to main branch, last one 2 months ago
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
Created 2018-04-09
137 commits to master branch, last one 3 years ago
A free and open source addon for Blender. It creates mountain peaks.
Created 2020-05-22
24 commits to master branch, last one 3 years ago
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Created 2019-10-02
35 commits to master branch, last one 3 years ago
🌏: Dungeon free resources (terrain & roguelike generation)
Created 2019-10-15
113 commits to v2018.1.3 branch, last one 3 years ago
Terrain generation tool, using real-earth data and deep learning techniques
Created 2023-11-16
26 commits to main branch, last one 7 months ago
Procedural 2d world generation in Rust and Bevy
Created 2023-11-13
4 commits to main branch, last one 11 months ago
12
60
unknown
23
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Created 2016-06-03
275 commits to master branch, last one about a year ago
A Library that allows you to generate noise using different algorithms.
Created 2020-02-06
44 commits to main branch, last one 7 months ago
A portable C++ library for simulating hydraulic erosion.
Created 2021-05-28
11 commits to main branch, last one about a year ago
Import heightmaps into Unreal from real world locations using Mapbox
Created 2022-03-09
71 commits to master branch, last one 5 months ago
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Created 2020-10-29
282 commits to master branch, last one 3 years ago