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A fast simplex noise implementation in Javascript / Typescript.
Created
2012-08-07
143 commits to main branch, last one 3 months ago
3D Procedural Game Engine Using OpenGL
Created
2018-04-08
16,583 commits to master branch, last one a day ago
Procedural Hydrology / River / Lake Simulation
Created
2020-04-16
103 commits to master branch, last one about a year ago
Mod repo for TerraForged
Created
2020-01-16
670 commits to 0.3.x branch, last one 2 years ago
A procedural planet generator addon for Godot with terrain LOD.
Created
2020-06-07
46 commits to dev branch, last one about a year ago
A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity
Created
2022-11-18
15 commits to main branch, last one about a year ago
🎨: RPG map maker (paint tool)
Created
2018-05-04
212 commits to master branch, last one 9 months ago
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Created
2020-03-06
24 commits to master branch, last one 3 years ago
A procedural terrain generator for the Unity game engine.
Created
2020-10-10
234 commits to master branch, last one 2 years ago
🦇: Roguelike
Created
2018-12-09
42 commits to master branch, last one 9 months ago
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Created
2023-07-17
289 commits to main branch, last one 17 days ago