stanfortonski / Procedural-Terrain-Generator-OpenGL

Procedural terrain generator with tessellation | C++ OpenGL 4.1

Date Created 2020-03-06 (5 years ago)
Commits 24 (last one 4 years ago)
Stargazers 121 (0 this week)
Watchers 7 (0 this week)
Forks 12
License mit
Ranking

RepositoryStats indexes 623,871 repositories, of these stanislawfortonski/Procedural-Terrain-Generator-OpenGL is ranked #266,499 (57th percentile) for total stargazers, and #271,496 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #15,063/33,307.

stanislawfortonski/Procedural-Terrain-Generator-OpenGL is also tagged with popular topics, for these it's ranked: 3d (#705/1260),  3d-graphics (#164/289),  procedural-generation (#99/198),  3d-models (#91/184),  graphics-programming (#67/126)

Other Information

stanislawfortonski/Procedural-Terrain-Generator-OpenGL has Github issues enabled, there is 1 open issue and 0 closed issues.

There have been 3 releases, the latest one was published on 2021-01-31 (4 years ago) with the name Version 1.1.0.

Homepage URL: https://www.youtube.com/watch?v=KDmZJgTf-HE

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Languages

The primary language is C++ but there's also others...

C++C++GLSLGLSLCMakeCMakeBatchfileBatchfile
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stanislawfortonski/Procedural-Terrain-Generator-OpenGL

updated: 2025-01-08 @ 09:55pm, id: 245520257 / R_kgDODqJXgQ