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Procedurally generated Chinese landscape painting.
Created
2018-01-30
15 commits to master branch, last one 5 years ago
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Created
2016-03-28
286 commits to master branch, last one 7 days ago
Modular node graph based noise generation library using SIMD, C++17 and templates
Created
2020-02-12
629 commits to master branch, last one about a month ago
Generative Art in Go
Created
2021-02-26
86 commits to master branch, last one 2 years ago
Procedural noise generation library for Rust.
Created
2013-07-30
626 commits to develop branch, last one 5 months ago
Reduce the burden of mathematics when playing OpenSCAD
Created
2017-03-11
4,556 commits to master branch, last one 2 years ago
Header-only Perlin noise library for modern C++ (C++17/C++20)
Created
2013-03-03
42 commits to master branch, last one 2 years ago
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Created
2020-04-17
32 commits to master branch, last one 7 months ago
A fast and simple perlin noise generator using numpy
Created
2018-05-19
27 commits to master branch, last one 2 years ago
A Minecraft clone demo (master thesis)
Created
2019-05-21
18 commits to master branch, last one about a year ago
This repo has been migrated to https://code.larus.se/lmas/opensimplex
This repository has been archived
(exclude archived)
Created
2015-04-13
167 commits to master branch, last one 6 months ago
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, inline C/C++) 26GB/s + PRNG
Created
2021-11-21
131 commits to main branch, last one 5 months ago
Simple examples of noise algorithms in Unity
Created
2017-06-19
21 commits to master branch, last one 2 years ago
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Created
2017-05-22
177 commits to master branch, last one 3 days ago
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Created
2023-05-08
63 commits to main branch, last one about a year ago
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Created
2020-03-06
24 commits to master branch, last one 3 years ago
Flying through a procedural web world
Created
2022-03-17
204 commits to master branch, last one 23 days ago
I store all the code I used in my YouTube tutorial here. Feel free to download and play around them😉
Created
2020-06-05
173 commits to master branch, last one 2 years ago
A screen overlay filter that helps people affected by the visual snow syndrome.
Created
2020-12-16
107 commits to main branch, last one 3 months ago
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Created
2019-10-02
35 commits to master branch, last one 3 years ago
Perlin noise generator in Go
Created
2011-08-12
38 commits to master branch, last one 3 years ago
A fast javascript maths library designed for simulation and data processing.
Created
2019-08-30
76 commits to master branch, last one 2 years ago
A Library that allows you to generate noise using different algorithms.
Created
2020-02-06
44 commits to main branch, last one 7 months ago
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Created
2020-10-29
282 commits to master branch, last one 3 years ago
Library of procedural generation code for use in Unity
Created
2020-06-04
73 commits to master branch, last one about a year ago
This allows to create latent spaces filled with perlin-based noise that can actually be used by the samplers.
Created
2023-08-13
43 commits to main branch, last one 3 months ago
⛰️: Sandbox game support.
Created
2022-01-24
113 commits to master branch, last one 9 months ago
Set of Libraries for Image Toolbox
Created
2024-02-22
419 commits to master branch, last one a day ago