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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Created 2018-09-05
120 commits to master branch, last one 4 years ago
105
1.1k
unknown
25
This repository has no description...
Created 2019-10-07
111 commits to master branch, last one 5 days ago
DirectX 11 Renderer written in C++11
Created 2016-07-27
549 commits to master branch, last one 5 years ago
15
241
apache-2.0
12
A Minecraft clone demo (master thesis)
Created 2019-05-21
18 commits to master branch, last one 10 months ago
22
201
bsd-3-clause
13
This repository has no description...
Created 2019-01-29
182 commits to master branch, last one 6 months ago
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
This repository has been archived (exclude archived)
Created 2020-06-03
66 commits to master branch, last one about a year ago
A language for WebGPU that makes writing shaders easier
Created 2022-05-20
41 commits to main branch, last one about a month ago
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Created 2021-12-25
19 commits to main branch, last one 5 months ago
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Created 2022-08-19
82 commits to main branch, last one about a year ago
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.
Created 2023-03-13
102 commits to main branch, last one 2 months ago
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Created 2023-12-08
482 commits to main branch, last one 8 days ago
🎮 A collection of game development algorithms and techniques
Created 2022-09-11
162 commits to main branch, last one 5 months ago
A Godot 4 plugin allowing for easy use of compute shaders.
Created 2023-12-16
30 commits to main branch, last one 20 days ago
Learning compute shaders in public, in Godot 4
Created 2023-05-30
21 commits to main branch, last one about a year ago