19 results found Sort:

122
1.3k
unknown
27
This repository has no description...
Created 2019-10-07
129 commits to 6000.0 branch, last one about a month ago
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Created 2018-09-05
120 commits to master branch, last one 4 years ago
DirectX 11 Renderer written in C++11
Created 2016-07-27
549 commits to master branch, last one 5 years ago
15
244
apache-2.0
11
A Minecraft clone demo (master thesis)
Created 2019-05-21
18 commits to master branch, last one about a year ago
22
215
bsd-3-clause
13
This repository has no description...
Created 2019-01-29
182 commits to master branch, last one about a year ago
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
This repository has been archived (exclude archived)
Created 2020-06-03
66 commits to master branch, last one 2 years ago
A language for WebGPU that makes writing shaders easier
Created 2022-05-20
43 commits to main branch, last one 2 months ago
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Created 2021-12-25
19 commits to main branch, last one about a year ago
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Created 2023-03-13
140 commits to main branch, last one about a month ago
Xultaik Game Engine
Created 2019-10-20
983 commits to main branch, last one about a month ago
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Created 2023-12-08
496 commits to main branch, last one 3 months ago
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Created 2022-08-19
82 commits to main branch, last one about a year ago
A Godot 4 plugin allowing for easy use of compute shaders.
Created 2023-12-16
51 commits to main branch, last one 3 days ago
🎮 A collection of game development algorithms and techniques
Created 2022-09-11
167 commits to main branch, last one 6 months ago
11
51
apache-2.0
7
A real-time computer vision engine implemented on top of Vulkan API.
Created 2017-06-21
191 commits to master branch, last one about a year ago
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Created 2019-08-04
60 commits to master branch, last one 3 years ago
Learning compute shaders in public, in Godot 4
Created 2023-05-30
21 commits to main branch, last one about a year ago
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Created 2023-08-04
139 commits to main branch, last one about a month ago