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This repository has no description...
Created
2019-10-07
112 commits to master branch, last one 5 months ago
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Created
2018-09-05
120 commits to master branch, last one 4 years ago
DirectX 11 Renderer written in C++11
Created
2016-07-27
549 commits to master branch, last one 5 years ago
A Minecraft clone demo (master thesis)
Created
2019-05-21
18 commits to master branch, last one about a year ago
This repository has no description...
Created
2019-01-29
182 commits to master branch, last one about a year ago
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
This repository has been archived
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Created
2020-06-03
66 commits to master branch, last one 2 years ago
A language for WebGPU that makes writing shaders easier
Created
2022-05-20
43 commits to main branch, last one about a month ago
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Created
2021-12-25
19 commits to main branch, last one 11 months ago
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Created
2023-03-13
140 commits to main branch, last one 11 days ago
Xultaik Game Engine
Created
2019-10-20
983 commits to main branch, last one 9 days ago
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Created
2023-12-08
496 commits to main branch, last one 2 months ago
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Created
2022-08-19
82 commits to main branch, last one about a year ago
🎮 A collection of game development algorithms and techniques
Created
2022-09-11
167 commits to main branch, last one 4 months ago
A Godot 4 plugin allowing for easy use of compute shaders.
Created
2023-12-16
46 commits to main branch, last one 3 months ago
Develop a 3D interactive graphics rendering engine
Created
2018-06-12
70 commits to master branch, last one 4 months ago
A real-time computer vision engine implemented on top of Vulkan API.
Created
2017-06-21
191 commits to master branch, last one about a year ago
Learning compute shaders in public, in Godot 4
Created
2023-05-30
21 commits to main branch, last one about a year ago