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MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Created 2020-12-23
266 commits to main branch, last one about a month ago
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Created 2023-12-09
33 commits to main branch, last one 6 months ago
Burst-based Unity cloth simulation
Created 2023-02-03
61 commits to master branch, last one about a year ago
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of ...
Created 2020-08-30
52 commits to master branch, last one 3 years ago