9 results found Sort:

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Created 2019-02-02
663 commits to master branch, last one 3 years ago
116
943
mit
23
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Created 2020-12-23
263 commits to main branch, last one 26 days ago
11
254
mit
11
Tina is a teeny tiny, header only, coroutine and job library.
Created 2019-08-07
304 commits to master branch, last one 9 days ago
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Created 2023-05-08
63 commits to main branch, last one 9 months ago
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Created 2022-01-06
49 commits to master branch, last one about a year ago
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Created 2023-02-12
158 commits to main branch, last one 2 months ago
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packag...
Created 2019-02-17
53 commits to master branch, last one 3 years ago
A simple Unity editor tool of procedural mesh generating, modifying and exporting.
Created 2022-07-09
76 commits to master branch, last one about a year ago
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
Created 2022-10-17
48 commits to main branch, last one about a year ago