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SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Created 2021-10-24
15 commits to master branch, last one 2 years ago
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packag...
Created 2019-02-17
53 commits to master branch, last one 3 years ago