Gornhoth / Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Date Created 2021-10-24 (2 years ago)
Commits 15 (last one about a year ago)
Stargazers 67 (0 this week)
Watchers 3 (0 this week)
Forks 7
License mit
Ranking

RepositoryStats indexes 534,551 repositories, of these Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is ranked #355,592 (33rd percentile) for total stargazers, and #398,999 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,820/19,082.

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is also tagged with popular topics, for these it's ranked: unity (#1,271/1828),  unity3d (#718/996),  entity-component-system (#91/116)

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Recent Commit History

3 commits on the default branch (master) since jan '22

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The primary language is C# but there's also others...

updated: 2024-06-04 @ 12:07am, id: 420724066 / R_kgDOGRO9Yg