Gornhoth / Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Date Created 2021-10-24 (3 years ago)
Commits 15 (last one 2 years ago)
Stargazers 73 (0 this week)
Watchers 3 (0 this week)
Forks 7
License mit
Ranking

RepositoryStats indexes 584,353 repositories, of these Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is ranked #359,470 (38th percentile) for total stargazers, and #422,423 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,845/20,744.

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is also tagged with popular topics, for these it's ranked: unity (#1,312/2004),  unity3d (#737/1078),  entity-component-system (#96/126)

Other Information

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics has Github issues enabled, there is 1 open issue and 1 closed issue.

Star History

Github stargazers over time

Watcher History

Github watchers over time, collection started in '23

Recent Commit History

3 commits on the default branch (master) since jan '22

Yearly Commits

Commits to the default branch (master) per year

Issue History

Languages

The primary language is C# but there's also others...

updated: 2024-11-10 @ 09:31pm, id: 420724066 / R_kgDOGRO9Yg