Gornhoth / Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Date Created 2021-10-24 (3 years ago)
Commits 15 (last one 2 years ago)
Stargazers 74 (0 this week)
Watchers 3 (0 this week)
Forks 7
License mit
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RepositoryStats indexes 595,856 repositories, of these Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is ranked #361,072 (39th percentile) for total stargazers, and #427,587 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,896/21,137.

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is also tagged with popular topics, for these it's ranked: unity (#1,317/2045),  unity3d (#736/1093),  entity-component-system (#94/124)

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Gornhoth/Unity-Smoothed-Particle-Hydrodynamics has Github issues enabled, there is 1 open issue and 1 closed issue.

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3 commits on the default branch (master) since jan '22

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updated: 2024-12-14 @ 04:52am, id: 420724066 / R_kgDOGRO9Yg