Gornhoth / Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Date Created 2021-10-24 (3 years ago)
Commits 15 (last one 2 years ago)
Stargazers 75 (0 this week)
Watchers 3 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 630,459 repositories, of these Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is ranked #372,413 (41st percentile) for total stargazers, and #416,812 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #13,222/22,173.

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is also tagged with popular topics, for these it's ranked: unity (#1,358/2146),  unity3d (#754/1146),  entity-component-system (#94/130)

Other Information

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics has Github issues enabled, there is 1 open issue and 1 closed issue.

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Recent Commit History

3 commits on the default branch (master) since jan '22

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Issue History

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The primary language is C# but there's also others...

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updated: 2025-03-21 @ 01:22am, id: 420724066 / R_kgDOGRO9Yg