Gornhoth / Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Date Created 2021-10-24 (3 years ago)
Commits 15 (last one 2 years ago)
Stargazers 72 (0 this week)
Watchers 3 (0 this week)
Forks 7
License mit
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RepositoryStats indexes 579,238 repositories, of these Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is ranked #363,604 (37th percentile) for total stargazers, and #420,216 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #13,020/20,601.

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics is also tagged with popular topics, for these it's ranked: unity (#1,320/1986),  unity3d (#734/1071),  entity-component-system (#96/123)

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Gornhoth/Unity-Smoothed-Particle-Hydrodynamics has Github issues enabled, there is 1 open issue and 1 closed issue.

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3 commits on the default branch (master) since jan '22

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The primary language is C# but there's also others...

updated: 2024-11-06 @ 06:57pm, id: 420724066 / R_kgDOGRO9Yg