Statistics for topic procedural-generation
RepositoryStats tracks 635,090 Github repositories, of these 199 are tagged with the procedural-generation topic. The most common primary language for repositories using this topic is C# (40). Other languages include: C++ (33), JavaScript (25), Python (19), Rust (19), TypeScript (17)
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A procedural textures authoring and 3D model painting tool based on the Godot game engine
[mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
🌏: Dungeon free resources (terrain & roguelike generation)
Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)
A procedural textures authoring and 3D model painting tool based on the Godot game engine
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
[mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Web application generating interactive and highly customizable maps
Modular node graph based noise generation library using SIMD, C++17 and templates
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
A procedural textures authoring and 3D model painting tool based on the Godot game engine
[mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Web application generating interactive and highly customizable maps
Probabilistic language based on pattern matching and constraint propagation, 153 examples
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc)...
A framework for creating rich, 3D, Minecraft-like single and multi-agent environments for AI research based on Minetest
Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)
A desktop application for node-based procedural terrain generation.
Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)
Official code for NeurIPS 2024 paper LRM-Zero: Training Large Reconstruction Models with Synthesized Data
A framework for creating rich, 3D, Minecraft-like single and multi-agent environments for AI research based on Minetest
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Probabilistic language based on pattern matching and constraint propagation, 153 examples
[mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A framework for creating rich, 3D, Minecraft-like single and multi-agent environments for AI research based on Minetest
Parametric Modelling for Bevy using Truck CAD kernel.
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc)...
2D & 3D procedural generation with WFC/Model synthesis in Rust