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An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
Created
2019-02-06
213 commits to master branch, last one 3 years ago
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
Created
2018-06-26
58 commits to master branch, last one 4 years ago
3D Boids implementation with grid partitioning and WebWorker support.
Created
2019-06-09
23 commits to master branch, last one 3 years ago
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
Created
2020-03-01
32 commits to master branch, last one about a year ago
Doing flocking/Boids in UE4 using GPGPU
Created
2020-05-03
24 commits to master branch, last one 4 years ago
Simulate a pandemic with artificial life objects.
Created
2020-04-23
96 commits to master branch, last one about a year ago
This is a Boids Simulation, written in Python with Pygame.
Created
2021-03-15
109 commits to main branch, last one about a year ago
Unreal compute shader boid simulation.
Created
2020-03-14
233 commits to master branch, last one 3 years ago
Jetpack Compose Boids | Flocking Insect 🐜. bird or Fish simulation using Jetpack Compose Desktop 🚀, using Canvas API 🎨
Created
2021-06-10
15 commits to main branch, last one 3 years ago