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Implementations of programming design patterns in Unity with examples in C# when to use them.
unity
unity3d
principles
object-pool
architecture
state-pattern
command-pattern
design-patterns
factory-pattern
computer-science
observer-pattern
flyweight-pattern
prototype-pattern
singleton-pattern
object-pool-pattern
type-object-pattern
software-engineering
spatial-partitioning
game-programming-pattern
subclass-sandbox-pattern
Created
2020-06-14
137 commits to master branch, last one 4 months ago
Dynamic AABB trees in C++ with support for periodic systems.
Created
2016-08-28
98 commits to master branch, last one 3 years ago
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Created
2022-05-20
429 commits to main branch, last one 6 months ago
This is a Boids Simulation, written in Python with Pygame.
Created
2021-03-15
109 commits to main branch, last one 2 years ago
Dynamic BVH visualization
Created
2022-03-07
32 commits to master branch, last one 5 months ago