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Implementations of programming design patterns in Unity with examples in C# when to use them.
unity
unity3d
principles
object-pool
architecture
state-pattern
command-pattern
design-patterns
factory-pattern
computer-science
observer-pattern
flyweight-pattern
prototype-pattern
singleton-pattern
object-pool-pattern
type-object-pattern
software-engineering
spatial-partitioning
game-programming-pattern
subclass-sandbox-pattern
Created
2020-06-14
137 commits to master branch, last one 4 months ago
c common functions library extracted from my open source project FastDFS. this library is very simple and stable. functions including: string, logger, chain, hash, socket, ini file reader, base64 enc...
Created
2014-05-28
881 commits to master branch, last one 3 days ago
Object Pooling for Unity
Created
2019-11-03
118 commits to master branch, last one 2 years ago
highly-efficient pool for JavaScript objects
Created
2016-12-11
29 commits to master branch, last one 2 years ago
Open-source plugin that helps reuse objects in UE5.4
Created
2023-04-27
83 commits to main branch, last one 2 months ago
Vibur Object Pool - general-purpose concurrent Java object pool
Created
2015-02-06
327 commits to master branch, last one 14 days ago
Awesome runner, 3D endless runner game made in Unity
Created
2022-08-07
43 commits to main branch, last one 2 years ago
Unreal engine plugin providing an object pool packaged in a world subsystem for easy use.
Created
2022-07-16
10 commits to main branch, last one 6 months ago
Pond is a high performance object-pooling library for Python
Created
2022-08-07
28 commits to master branch, last one 9 months ago
High-performance, lock-free local and concurrent object memory pool with automated allocation, cleanup, and verification.
Created
2023-05-21
10 commits to main branch, last one about a year ago