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Fracture any mesh at runtime
Created
2019-04-08
41 commits to master branch, last one 3 years ago
Real-time fluid simulation engine running on GPU with Vulkan
Created
2016-04-15
1,081 commits to master branch, last one about a year ago
C# port of the Cylcone physics engine
Created
2019-10-16
16 commits to master branch, last one 3 years ago
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
Created
2020-01-01
47 commits to main branch, last one 3 months ago