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Fracture any mesh at runtime
Created
2019-04-08
41 commits to master branch, last one 3 years ago
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Created
2022-05-20
518 commits to main branch, last one 11 days ago
Real-time fluid simulation engine running on GPU with Vulkan
Created
2016-04-15
1,081 commits to master branch, last one about a year ago
C# port of the Cylcone physics engine
Created
2019-10-16
16 commits to master branch, last one 3 years ago
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
Created
2020-01-01
47 commits to main branch, last one 4 months ago
Trying to run a scene in Godot with as many enemies as possible
Created
2024-09-18
79 commits to main branch, last one about a month ago
The code for a short tutorial on finite state machines and how to use them for basic 2D physics-based player movement in Unity/C# (in text or video format).
Created
2021-08-08
1 commits to master branch, last one 3 years ago