4 results found Sort:

Fracture any mesh at runtime
Created 2019-04-08
41 commits to master branch, last one 3 years ago
Real-time fluid simulation engine running on GPU with Vulkan
Created 2016-04-15
1,081 commits to master branch, last one 11 months ago
C# port of the Cylcone physics engine
Created 2019-10-16
16 commits to master branch, last one 2 years ago
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
Created 2020-01-01
47 commits to main branch, last one 17 days ago