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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Created
2018-01-19
2,837 commits to master branch, last one 9 days ago
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Created
2018-11-09
237 commits to master branch, last one 9 months ago
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Created
2021-11-03
2,281 commits to main branch, last one 2 months ago
NanoRT, single header only modern ray tracing kernel.
Created
2015-09-24
552 commits to release branch, last one 10 days ago
A modern C++ BVH construction and traversal library
Created
2020-01-16
428 commits to master branch, last one 2 months ago
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular c...
Created
2019-07-05
542 commits to master branch, last one 5 months ago
GPU Raytracer from scratch in C++/CUDA
Created
2019-12-30
1,283 commits to master branch, last one 2 years ago
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Created
2022-02-20
578 commits to main branch, last one 12 days ago
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Created
2020-06-20
20 commits to master branch, last one 2 years ago
Convert video to the bvh motion file
Created
2019-12-19
22 commits to master branch, last one 2 years ago
Physically based renderer with Path Tracing and Photon Mapping.
Created
2019-09-09
158 commits to master branch, last one 2 years ago
WebGL2.0 3D Engine - Global Illumination - RayTracing
Created
2018-10-22
545 commits to master branch, last one 2 years ago
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
Created
2021-10-23
13 commits to main branch, last one 2 years ago
Embeddable physically based renderer
Created
2017-11-28
1,515 commits to master branch, last one 2 days ago
A fast BVH using SAH in rust
Created
2016-09-22
484 commits to master branch, last one 4 months ago
BVH Tools for Unity
Created
2019-04-17
36 commits to master branch, last one 2 years ago
This repository contains an example script to convert from a SMPL model to a bvh file.
Created
2022-06-19
8 commits to main branch, last one about a year ago
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
Created
2024-06-27
155 commits to master branch, last one 12 hours ago
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Created
2018-03-04
51 commits to master branch, last one 3 years ago
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Created
2021-03-02
34 commits to master branch, last one 11 months ago
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
Created
2021-02-16
176 commits to master branch, last one about a year ago
Powerful Path Tracing Engine For Realistic Rendering
Created
2021-11-01
306 commits to main branch, last one about a year ago
This is my experiments with BVH build algorithms on GPU.
Created
2024-07-11
183 commits to main branch, last one about a month ago
GPU LBVH builder implemented in Vulkan and GLSL.
Created
2023-07-08
14 commits to main branch, last one about a year ago
convert bvh motion file to UE animation in runtime.
Created
2023-03-07
5 commits to main branch, last one 12 months ago
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)
Created
2024-07-11
32 commits to master branch, last one 8 days ago