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Raytracing by compute shader in unity
Created 2022-10-16
22 commits to main branch, last one 7 months ago
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Created 2021-03-02
34 commits to master branch, last one 11 months ago
real time ASTC texture compression by computer shader
Created 2021-12-17
51 commits to main branch, last one 2 years ago