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A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Created 2022-02-20
490 commits to main branch, last one 15 hours ago
Raytracing by compute shader in unity
Created 2022-10-16
22 commits to main branch, last one 2 months ago
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Created 2021-03-02
34 commits to master branch, last one 6 months ago
real time ASTC texture compression by computer shader
Created 2021-12-17
51 commits to main branch, last one 2 years ago