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Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
Created
2022-07-01
82 commits to main branch, last one 2 months ago
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
Created
2024-06-27
218 commits to master branch, last one 3 days ago
Octree/Quadtree/N-dimensional linear tree
Created
2021-04-26
241 commits to master branch, last one 4 months ago
GPU driven renderer using WGPU
Created
2023-04-02
178 commits to main branch, last one about a year ago
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
Created
2021-02-13
3 commits to main branch, last one 3 years ago