5 results found Sort:
OpenGL sample for shader-based occlusion culling
Created
2014-12-12
50 commits to master branch, last one 11 months ago
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
Created
2022-07-01
82 commits to main branch, last one 2 months ago
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
Created
2022-09-02
452 commits to master branch, last one 12 months ago
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
Created
2021-02-13
3 commits to main branch, last one 3 years ago