7 results found Sort:

A game engine with an emphasis on real-time cutting-edge solutions
Created 2016-06-18
5,477 commits to master branch, last one a day ago
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Created 2018-11-09
237 commits to master branch, last one 9 months ago
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Created 2021-01-27
341 commits to main branch, last one 2 years ago
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Created 2024-01-04
772 commits to main branch, last one 3 days ago
Viewer for BSDF, BRDF, and BTDF
Created 2015-04-03
197 commits to master branch, last one about a year ago
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
Created 2017-07-17
78 commits to master branch, last one about a year ago
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Created 2021-04-27
42 commits to main branch, last one 2 years ago