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Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Created
2019-03-16
235 commits to master branch, last one 22 days ago
LuxCore source repository
Created
2017-11-22
6,779 commits to master branch, last one 8 months ago
Ray tracer written in pure CMake
Created
2020-04-23
52 commits to master branch, last one 2 years ago
An open source physically based renderer.
Created
2018-11-11
445 commits to master branch, last one 2 years ago
My path tracer
Created
2018-09-07
862 commits to master branch, last one 11 months ago
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
Created
2020-04-28
109 commits to master branch, last one 3 years ago
Differentiable RayTracing in Julia
Created
2019-03-17
176 commits to master branch, last one 2 years ago
A ray tracing program
Created
2018-10-15
172 commits to master branch, last one 3 months ago
A ray-tracer with a simple scene description language for easily generating beautiful images.
Created
2017-06-23
474 commits to master branch, last one 4 months ago
Open Source Ray Tracing Library
Created
2019-09-07
546 commits to master branch, last one 4 months ago
FlatlandRT is a 2D ray tracer visualization tool.
Created
2020-10-04
100 commits to main branch, last one 12 days ago
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Created
2020-12-28
64 commits to main branch, last one 2 years ago
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
Created
2017-09-20
29 commits to master branch, last one about a year ago
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Created
2021-04-27
42 commits to main branch, last one 2 years ago