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Combined repo for the RTX-Remix runtime
Created
2023-03-17
41 commits to main branch, last one a day ago
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Created
2021-11-03
2,281 commits to main branch, last one 2 months ago
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Created
2019-03-16
235 commits to master branch, last one 6 months ago
LuxCore source repository
Created
2017-11-22
6,781 commits to master branch, last one 5 months ago
A New Cross-Platform 2D 3D Game Engine
Created
2018-03-10
3,016 commits to master branch, last one about a year ago
Lighthouse 2 framework for real-time ray tracing
Created
2019-07-10
160 commits to master branch, last one 2 years ago
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Created
2022-02-20
578 commits to main branch, last one 12 days ago
High-Performance Rendering Framework on Stream Architectures
Created
2020-11-20
7,154 commits to stable branch, last one 22 days ago
RTX Global Illumination (RTXGI)
Created
2020-02-24
71 commits to main branch, last one 9 months ago
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Created
2019-03-26
953 commits to master branch, last one 8 months ago
Vulkan Real-time Path Tracer Engine
Created
2020-09-07
227 commits to master branch, last one 3 years ago
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, an...
Created
2019-08-18
674 commits to master branch, last one 3 months ago
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Created
2019-01-23
1,212 commits to master branch, last one 3 months ago
This repository has no description...
Created
2021-04-09
113 commits to main branch, last one 5 months ago
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
Created
2021-09-13
591 commits to master branch, last one 4 days ago
Hydra-enabled GPU path tracer that supports MaterialX and MDL
Created
2019-11-11
1,124 commits to master branch, last one 2 months ago
Embeddable physically based renderer
Created
2017-11-28
1,515 commits to master branch, last one 2 days ago
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
Created
2018-09-04
288 commits to master branch, last one 28 days ago
KickstartRT SDK
Created
2022-02-25
9 commits to main branch, last one about a year ago
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
Created
2019-05-15
147 commits to master branch, last one 3 years ago
This is the NVIDIA RTX Remix Runtime Bridge repository
Created
2023-03-31
184 commits to main branch, last one 12 days ago
Mobile Robot Localization in 3D Triangle Meshes
Created
2022-10-18
239 commits to main branch, last one 3 months ago
Ilum graphics playground for learning
Created
2021-09-11
1,039 commits to main branch, last one about a year ago
Minecraft v1.21 HD PBR resource pack. Works with Java and Bedrock shaders.
Created
2020-07-25
744 commits to main branch, last one 2 months ago
iw3xo - a call of duty 4 modification - rtx remix compatibility
Created
2020-04-01
228 commits to develop branch, last one 4 months ago
Experimental MMD renderer using DX12 and DXR.
Created
2020-06-23
56 commits to master branch, last one 6 months ago
OptiX 8 Lightweight Wrapper Library
Created
2019-08-06
663 commits to master branch, last one 22 hours ago
Easy launch of your Windows applications and games with Wine/Proton
Created
2021-11-15
415 commits to main branch, last one 2 months ago
A python script that takes an input MP3/FLAC and outputs an acapella/background noise stripped WAV using the power of NVIDIA's RTX Voice
Created
2020-05-08
30 commits to master branch, last one about a year ago
A minimal implementation of Vulkan ray tracing.
Created
2020-08-22
131 commits to master branch, last one about a month ago