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Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, an...
Created 2019-08-18
674 commits to master branch, last one 3 months ago
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Created 2018-11-20
59 commits to master branch, last one 9 months ago
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Created 2020-11-14
1,172 commits to master branch, last one 3 months ago