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Instant neural graphics primitives: lightning fast NeRF and more
Created
2022-01-05
745 commits to master branch, last one 13 days ago
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Created
2016-11-16
295 commits to master branch, last one 3 years ago
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Created
2021-10-02
37 commits to main branch, last one 3 years ago
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Created
2018-03-04
14 commits to master branch, last one 6 years ago
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Created
2017-07-05
1,549 commits to main branch, last one 4 days ago
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Created
2018-12-23
113 commits to master branch, last one 5 years ago
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Created
2021-09-27
125 commits to main branch, last one 2 years ago
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Created
2022-01-23
41 commits to main branch, last one 3 months ago
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Created
2019-12-29
308 commits to master branch, last one 2 years ago
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Created
2017-04-21
858 commits to master branch, last one 2 years ago
Implementations of NeRF variants based on Taichi + PyTorch
Created
2023-03-06
67 commits to main branch, last one about a year ago
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Created
2023-05-08
225 commits to main branch, last one 9 months ago
Specification and reference implementation for the OpenPBR Surface shading model
Created
2023-05-19
149 commits to main branch, last one 4 months ago
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Created
2021-08-22
78 commits to main branch, last one 10 months ago
A database of physically based values for CG artists.
Created
2021-11-17
164 commits to main branch, last one 10 days ago
Implementation for 3d gaussian splatting
Created
2023-06-14
47 commits to main branch, last one 27 days ago
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Created
2020-06-10
342 commits to master branch, last one 3 months ago
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Created
2023-07-30
159 commits to main branch, last one about a month ago
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Created
2023-01-18
64 commits to master branch, last one 15 days ago
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
Created
2023-12-10
6 commits to main branch, last one 11 months ago
Real-Time Spherical Array Renderer for binaural reproduction in Python
Created
2019-03-27
151 commits to main branch, last one 11 months ago
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Created
2019-11-13
28 commits to master branch, last one 3 years ago
Robotic Localization with SLAM on Raspberry Pi integrated with RP LIDAR A1. Point Cloud remote visualization doing using MQTT in real-time.
Created
2021-08-11
29 commits to main branch, last one about a year ago
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Created
2020-12-14
60 commits to main branch, last one 3 years ago
The Game Developers Conference (GDC) 中英文摘要索引
Created
2024-02-24
7 commits to main branch, last one 9 months ago
Real-Time Path Guiding Using Bounding Voxel Sampling
Created
2024-07-29
4 commits to main branch, last one 3 months ago