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📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
Created
2017-07-10
1,484 commits to main branch, last one 7 months ago
A basic 3D scene implemented with various engines, frameworks or APIs.
Created
2016-10-14
143 commits to master branch, last one 9 months ago
Code examples for ARKit.
Created
2017-09-19
77 commits to master branch, last one about a year ago
Augmented Reality Tetris made with ARKit and SceneKit
Created
2017-06-30
27 commits to master branch, last one about a year ago
Mesure distance using apple ARKit
Created
2017-07-07
50 commits to master branch, last one 6 years ago
It's magic.
Created
2017-12-13
42 commits to master branch, last one 4 years ago
A lightweight 3D renderer for SwiftUI.
Created
2022-09-26
68 commits to main branch, last one about a year ago
Show off your GitHub contributions from your lock screen 📱
Created
2016-09-11
42 commits to master branch, last one 3 years ago
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Created
2021-08-22
78 commits to main branch, last one 11 months ago
Tic-Tac-Toe implemented using ARKit+Scenekit
Created
2017-06-20
31 commits to master branch, last one 7 years ago
ARKit - Place virtual objects using ARKit.
Created
2017-06-15
57 commits to master branch, last one 2 years ago
ViroCore cross-platform AR/VR renderer
Created
2017-11-15
2,788 commits to master branch, last one 3 years ago
Create paths for your Augmented Reality environments using just points to represent the centre of the path.
Created
2018-12-15
30 commits to main branch, last one 4 years ago
glTF loader for SceneKit
Created
2017-08-18
115 commits to master branch, last one 2 years ago
After Apple’s introduction of ARKit 2, we have been consistently working behind to create shared-AR experiences. Our goal is to improve the utility of mobile using AR experiences.
Created
2018-06-19
21 commits to master branch, last one 6 months ago
A React Native view for displaying 3D models
Created
2017-12-27
113 commits to master branch, last one 5 years ago
The best way to record your AR experience!
Created
2019-03-11
158 commits to master branch, last one 28 days ago
My WWDC21 Swift Student Challenge Submission
Created
2021-04-06
22 commits to main branch, last one 3 years ago
Render source code in 3D, for macOS and iOS.
Created
2020-09-19
975 commits to main branch, last one 20 days ago
iOS 360-degree video player streaming from an AVPlayer.
Created
2017-10-12
176 commits to master branch, last one 7 months ago
A glTF 2.0 asset loader and exporter for Objective-C and Swift.
Created
2021-01-29
215 commits to master branch, last one about a month ago
VRM loader and VRM renderer (3D model / gltf)
Created
2018-09-12
205 commits to main branch, last one 8 months ago
Building Gradient Meshes with SceneKit.
Created
2021-05-20
4 commits to main branch, last one 3 years ago
Draw a tube or thick line in SceneKit
Created
2018-12-14
44 commits to main branch, last one 10 months ago
Experimenting with ARKit
Created
2017-09-16
62 commits to master branch, last one 2 years ago
ARKit soap bubble blower for iOS in AR
Created
2017-09-09
6 commits to master branch, last one 3 years ago
HumanScan for WWDC 21 Swift Student Challenge
Created
2021-04-02
42 commits to master branch, last one 3 years ago
📒 Algorithms and Data Structures. The used approach attempts to fully utilize the Swift and POP.
Created
2017-11-05
164 commits to master branch, last one 3 years ago
Khronos glTF Viewer for iOS
Created
2023-11-08
3 commits to main branch, last one about a year ago
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Created
2015-09-28
40 commits to master branch, last one 2 years ago