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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created
2017-03-27
6,156 commits to master branch, last one 28 days ago
A fast entity component system (ECS) for C & C++
Created
2018-08-26
4,925 commits to master branch, last one 15 hours ago
3D C++ Game Engine - yet another open source game engine
Created
2013-11-21
6,969 commits to master branch, last one a day ago
The flexible game engine.
Created
2012-08-07
7,607 commits to master branch, last one 13 hours ago
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Created
2016-10-17
898 commits to master branch, last one about a year ago
JS engine lolz
Created
2022-08-24
428 commits to main branch, last one 17 hours ago
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Created
2017-04-21
858 commits to master branch, last one 2 years ago
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
Created
2018-12-01
63 commits to master branch, last one about a month ago
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Created
2020-02-29
253 commits to master branch, last one 2 years ago
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Created
2016-07-29
1,682 commits to main branch, last one 2 days ago
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Created
2022-10-04
20 commits to master branch, last one about a year ago
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Created
2022-02-15
46 commits to main branch, last one 10 months ago
Tiny and easy to use ECS (Entity Component System) library for game programming
Created
2019-12-10
124 commits to master branch, last one 2 years ago
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Created
2020-08-19
53 commits to master branch, last one 7 days ago
A C# wrapper for flecs
Created
2023-08-19
524 commits to main branch, last one 2 days ago
A fast, portable Entity Component System for Luau
Created
2024-04-23
418 commits to main branch, last one 17 hours ago
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Created
2020-02-16
249 commits to master branch, last one 10 months ago
🌎 Performant real-time state management for React and TypeScript
Created
2024-07-07
234 commits to main branch, last one 6 days ago
An SoA library for Rust
Created
2023-12-08
349 commits to main branch, last one 3 months ago
A tiny bevy-like archetype-style ECS library for dotnet
Created
2022-12-30
609 commits to main branch, last one 2 months ago
Toolkit for graph-relational data across space and time
Created
2022-01-11
1,657 commits to main branch, last one 8 months ago
Data-oriented networking playground for the reliable UDP transports
Created
2019-05-26
67 commits to master branch, last one 9 months ago
C++/OpenGL 4.6 voxel game engine.
Created
2020-08-09
429 commits to master branch, last one 2 years ago
Voxel game written in Bevy making heavy use of WGSL compute shaders
Created
2022-02-20
41 commits to main branch, last one 11 months ago
A simple and powerful entity component system (ECS) written in C++17
Created
2021-04-18
1,702 commits to main branch, last one 3 days ago
Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
Created
2019-05-22
622 commits to master branch, last one 2 years ago
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Created
2023-04-29
27 commits to master branch, last one about a year ago
ECS pattern (Entity Component System) for creating games on python
Created
2022-08-24
84 commits to master branch, last one 7 days ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created
2021-02-18
471 commits to master branch, last one 2 years ago
Bachelor's degree thesis on Unity DOTS architecture
Created
2021-03-29
283 commits to main branch, last one 9 months ago