32 results found Sort:

915
10.6k
mit
183
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created 2017-03-27
6,453 commits to master branch, last one 4 days ago
487
6.7k
other
78
A fast entity component system (ECS) for C & C++
Created 2018-08-26
5,068 commits to master branch, last one 2 days ago
404
3.6k
mit
159
3D C++ Game Engine - yet another open source game engine
Created 2013-11-21
7,001 commits to master branch, last one about a month ago
158
2.2k
other
80
Crown Engine
Created 2012-08-07
7,835 commits to master branch, last one 20 hours ago
40
1.1k
mpl-2.0
8
JS engine lolz
Created 2022-08-24
520 commits to main branch, last one 5 days ago
75
1.0k
apache-2.0
84
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Created 2016-10-17
898 commits to master branch, last one about a year ago
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Created 2017-04-21
858 commits to master branch, last one 2 years ago
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
Created 2018-12-01
66 commits to master branch, last one 14 days ago
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Created 2016-07-29
1,740 commits to main branch, last one 7 days ago
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Created 2022-10-04
20 commits to master branch, last one about a year ago
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Created 2022-02-15
46 commits to main branch, last one about a year ago
High-performance C# ECS
Created 2024-07-24
4,357 commits to main branch
7
207
unknown
6
🌎 Performant real-time state management for React and TypeScript
Created 2024-07-07
321 commits to main branch, last one 5 days ago
11
197
mit
9
Tiny and easy to use ECS (Entity Component System) library for game programming
Created 2019-12-10
124 commits to master branch, last one 2 years ago
32
181
mit
8
A fast, portable Entity Component System for Luau
Created 2024-04-23
488 commits to main branch, last one 3 days ago
19
179
mit
4
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Created 2020-08-19
53 commits to master branch, last one 3 months ago
7
143
apache-2.0
8
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Created 2020-02-16
249 commits to master branch, last one about a year ago
An SoA library for Rust
Created 2023-12-08
366 commits to main branch, last one 15 days ago
A tiny bevy-like archetype-style ECS library for dotnet
Created 2022-12-30
668 commits to main branch, last one 2 days ago
C++/OpenGL 4.6 voxel game engine.
Created 2020-08-09
431 commits to master branch, last one about a month ago
Data-oriented networking playground for the reliable UDP transports
Created 2019-05-26
67 commits to master branch, last one about a year ago
Voxel game written in Bevy making heavy use of WGSL compute shaders
Created 2022-02-20
41 commits to main branch, last one about a year ago
Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
Created 2019-05-22
622 commits to master branch, last one 2 years ago
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Created 2023-04-29
28 commits to master branch, last one 20 days ago
1
42
apache-2.0
3
ECS pattern (Entity Component System) for creating games on python
Created 2022-08-24
87 commits to master branch, last one 26 days ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created 2021-02-18
471 commits to master branch, last one 2 years ago