31 results found Sort:

892
10.3k
mit
182
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created 2017-03-27
6,156 commits to master branch, last one 28 days ago
454
6.5k
other
81
A fast entity component system (ECS) for C & C++
Created 2018-08-26
4,925 commits to master branch, last one 15 hours ago
397
3.5k
mit
159
3D C++ Game Engine - yet another open source game engine
Created 2013-11-21
6,969 commits to master branch, last one a day ago
153
2.1k
other
82
The flexible game engine.
Created 2012-08-07
7,607 commits to master branch, last one 13 hours ago
74
1.0k
apache-2.0
84
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Created 2016-10-17
898 commits to master branch, last one about a year ago
31
809
mpl-2.0
7
JS engine lolz
Created 2022-08-24
428 commits to main branch, last one 17 hours ago
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Created 2017-04-21
858 commits to master branch, last one 2 years ago
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
Created 2018-12-01
63 commits to master branch, last one about a month ago
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Created 2016-07-29
1,682 commits to main branch, last one 2 days ago
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Created 2022-10-04
20 commits to master branch, last one about a year ago
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Created 2022-02-15
46 commits to main branch, last one 10 months ago
11
195
mit
9
Tiny and easy to use ECS (Entity Component System) library for game programming
Created 2019-12-10
124 commits to master branch, last one 2 years ago
19
162
mit
4
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Created 2020-08-19
53 commits to master branch, last one 7 days ago
26
148
mit
6
A fast, portable Entity Component System for Luau
Created 2024-04-23
418 commits to main branch, last one 17 hours ago
7
140
apache-2.0
8
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Created 2020-02-16
249 commits to master branch, last one 10 months ago
5
123
unknown
4
🌎 Performant real-time state management for React and TypeScript
Created 2024-07-07
234 commits to main branch, last one 6 days ago
An SoA library for Rust
Created 2023-12-08
349 commits to main branch, last one 3 months ago
A tiny bevy-like archetype-style ECS library for dotnet
Created 2022-12-30
609 commits to main branch, last one 2 months ago
Data-oriented networking playground for the reliable UDP transports
Created 2019-05-26
67 commits to master branch, last one 9 months ago
C++/OpenGL 4.6 voxel game engine.
Created 2020-08-09
429 commits to master branch, last one 2 years ago
Voxel game written in Bevy making heavy use of WGSL compute shaders
Created 2022-02-20
41 commits to main branch, last one 11 months ago
Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
Created 2019-05-22
622 commits to master branch, last one 2 years ago
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Created 2023-04-29
27 commits to master branch, last one about a year ago
1
40
apache-2.0
3
ECS pattern (Entity Component System) for creating games on python
Created 2022-08-24
84 commits to master branch, last one 7 days ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created 2021-02-18
471 commits to master branch, last one 2 years ago
Bachelor's degree thesis on Unity DOTS architecture
Created 2021-03-29
283 commits to main branch, last one 9 months ago