Statistics for topic bevy
RepositoryStats tracks 603,442 Github repositories, of these 210 are tagged with the bevy topic. The most common primary language for repositories using this topic is Rust (200).
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🔩 Serverless platform for realtime applications. Deploy high-performance, stateful backend apps.
Bevy macros - e.g. CSS-like syntax for bevy_ui & simple child spawning
Bevy macros - e.g. CSS-like syntax for bevy_ui & simple child spawning
📜 A plugin for Bevy that allows you to write some of your game logic in a scripting language.
An opionated set of Best Practices for the Bevy game engine
🔩 Serverless platform for realtime applications. Deploy high-performance, stateful backend apps.
Bevy macros - e.g. CSS-like syntax for bevy_ui & simple child spawning
Bevy macros - e.g. CSS-like syntax for bevy_ui & simple child spawning
Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.
📜 A plugin for Bevy that allows you to write some of your game logic in a scripting language.
🔩 Serverless platform for realtime applications. Deploy high-performance, stateful backend apps.
A refreshingly simple data-driven game engine built in Rust
🔩 Serverless platform for realtime applications. Deploy high-performance, stateful backend apps.
Transfom interpolation for fixed timesteps for the Bevy game engine.
An easily scalable game server implemented in Rust, and compatible with many popular game engines
A simple remote entity & component inspector inside neovim using the telescope API
Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.
A bevy plugin for rendering your bevy app to the terminal using ratatui.
A refreshingly simple data-driven game engine built in Rust
🔩 Serverless platform for realtime applications. Deploy high-performance, stateful backend apps.
A Voxel Multiplayer Sandbox Survival Game built in Rust & Bevy.
A ratatui backend that is also an egui widget. Deploy on web with WASM or ship natively with bevy, macroquad, or eframe
ergonomic reactive Bevy UI library powered by FRP signals
Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.