22 results found Sort:

852
9.7k
mit
179
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created 2017-03-27
5,533 commits to master branch, last one about a month ago
413
5.8k
mit
78
A fast entity component system (ECS) for C & C++
Created 2018-08-26
4,521 commits to master branch, last one about a month ago
Open source c++ skeletal animation library and toolset
Created 2015-08-24
1,443 commits to master branch, last one 2 months ago
56
1.4k
mit
25
High-performance, columnar, in-memory store with bitmap indexing in Go
Created 2021-05-26
136 commits to main branch, last one 8 months ago
94
1.2k
mit
52
Svelto ECS C# Entity Component System
Created 2015-08-30
686 commits to master branch, last one 5 months ago
74
1.0k
apache-2.0
85
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Created 2016-10-17
898 commits to master branch, last one about a year ago
Lightweight, multi-platform, data-oriented game engine.
Created 2017-03-11
2,801 commits to master branch, last one 3 months ago
43
683
other
14
Entity Component System focused on usability and flexibility.
Created 2019-06-23
1,110 commits to master branch, last one 10 hours ago
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Created 2020-07-08
1,522 commits to develop/current branch, last one about a year ago
List of curated frameworks by the **Game Development in Rust** community.
Created 2020-07-26
113 commits to master branch, last one 25 days ago
2
156
epl-1.0
7
A simple debug library for Clojure(Script) that features data-oriented logging and tracing
Created 2018-11-09
250 commits to master branch, last one about a year ago
9
127
apache-2.0
6
fxl is a Clojure spreadsheet library
Created 2020-04-18
79 commits to develop branch, last one 2 years ago
This library integrates multiple culling methods into one library.
Created 2021-03-26
451 commits to main branch, last one 4 months ago
6
107
unknown
6
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
Created 2022-05-22
63 commits to main branch, last one about a month ago
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented de...
Created 2018-07-30
485 commits to master branch, last one 9 months ago
1
60
unknown
5
Example of Entity Component System in Go
Created 2020-01-23
26 commits to master branch, last one 2 years ago
Comparison chart for C# ECS solutions/frameworks
Created 2022-02-02
22 commits to master branch, last one 11 months ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created 2021-02-18
471 commits to master branch, last one about a year ago