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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created
2017-03-27
6,258 commits to master branch, last one 11 days ago
A fast entity component system (ECS) for C & C++
Created
2018-08-26
4,958 commits to master branch, last one 15 hours ago
Open source c++ skeletal animation library and toolset
Created
2015-08-24
1,443 commits to master branch, last one 8 months ago
High-performance, columnar, in-memory store with bitmap indexing in Go
Created
2021-05-26
136 commits to main branch, last one about a year ago
Svelto ECS C# Entity Component System
Created
2015-08-30
692 commits to master branch, last one 5 months ago
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Created
2016-10-17
898 commits to master branch, last one about a year ago
Lightweight, multi-platform, data-oriented game engine.
Created
2017-03-11
2,801 commits to master branch, last one 9 months ago
Entity Component System focused on usability and flexibility.
Created
2019-06-23
1,142 commits to master branch, last one 4 days ago
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Created
2020-07-08
1,275 commits to release/latest branch, last one about a month ago
List of curated frameworks by the **Game Development in Rust** community.
Created
2020-07-26
117 commits to master branch, last one 6 days ago
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Created
2020-02-29
253 commits to master branch, last one 2 years ago
A C# wrapper for flecs
Created
2023-08-19
526 commits to main branch, last one 29 days ago
A simple debug library for Clojure(Script) that features data-oriented logging and tracing
Created
2018-11-09
250 commits to master branch, last one 2 years ago
A fast, portable Entity Component System for Luau
Created
2024-04-23
434 commits to main branch, last one 10 hours ago
fxl is a Clojure spreadsheet library
Created
2020-04-18
79 commits to develop branch, last one 3 years ago
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
Created
2022-05-22
64 commits to main branch, last one about a month ago
Toolkit for graph-relational data across space and time
Created
2022-01-11
1,657 commits to main branch, last one 9 months ago
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented de...
Created
2018-07-30
485 commits to master branch, last one about a year ago
A simple and powerful entity component system (ECS) written in C++17
Created
2021-04-18
1,727 commits to main branch, last one 5 days ago
Example of Entity Component System in Go
Created
2020-01-23
26 commits to master branch, last one 2 years ago
Comparison chart for C# ECS solutions/frameworks
Created
2022-02-02
22 commits to master branch, last one about a year ago
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Created
2021-02-18
471 commits to master branch, last one 2 years ago