jeffreylanters / unity-entity-component-system

A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

Date Created 2018-07-30 (6 years ago)
Commits 485 (last one about a year ago)
Stargazers 109 (0 this week)
Watchers 10 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 609,066 repositories, of these jeffreylanters/unity-entity-component-system is ranked #282,048 (54th percentile) for total stargazers, and #209,003 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #9,979/21,541.

jeffreylanters/unity-entity-component-system is also tagged with popular topics, for these it's ranked: unity (#1,071/2087),  entity-component-system (#77/126)

Other Information

There have been 20 releases, the latest one was published on 2023-07-31 (about a year ago) with the name Release v5.3.0.

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

71 commits on the default branch (master) since jan '22

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Languages

The only known language in this repository is C#

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jeffreylanters/unity-entity-component-system

updated: 2025-01-13 @ 07:41pm, id: 142878134 / R_kgDOCIQltg