12 results found Sort:
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Created
2017-03-27
6,156 commits to master branch, last one 28 days ago
Edyn is a real-time physics engine organized as an ECS.
Created
2019-10-18
1,730 commits to master branch, last one about a month ago
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Created
2017-04-30
982 commits to main branch, last one about a year ago
An example of how to use the ECS part of the EnTT framework
Created
2018-09-10
196 commits to master branch, last one 10 months ago
A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT
Created
2020-01-05
107 commits to master branch, last one 2 months ago
A drop-in entity editor for EnTT with Dear ImGui
Created
2019-02-12
23 commits to master branch, last one 6 months ago
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Created
2016-11-03
375 commits to master branch, last one 3 months ago
Open source C++ 3D game engine
Created
2023-11-20
280 commits to master branch, last one 14 days ago
Built for EnTT, at the request of the developer as a demo.
Created
2018-03-12
50 commits to master branch, last one about a year ago
[WIP] Spatial is a cross-platform C++ game engine.
Created
2019-11-27
688 commits to master branch, last one about a month ago
A rendering engine, what else?
Created
2021-06-19
200 commits to master branch, last one 2 years ago