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C++11/14/17/20 templates and generic programming, the most complex and difficult technical details of C++, indispensable in building infrastructure libraries.
Created
2019-03-13
2 commits to master branch, last one about a month ago
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Created
2017-04-30
982 commits to main branch, last one about a year ago
C++17 string with fixed size
Created
2020-11-19
60 commits to master branch, last one 2 years ago