19 results found Sort:
- Filter by Primary Language:
- C++ (5)
- C# (4)
- Rust (3)
- Cuda (2)
- Python (1)
- JavaScript (1)
- C (1)
- Julia (1)
- MATLAB (1)
- +
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
This repository has been archived
(exclude archived)
Created
2019-05-19
226 commits to master branch, last one 3 years ago
Implementation of the KinectFusion approach in modern C++14 and CUDA
Created
2018-01-23
1 commits to master branch, last one 6 years ago
Marching cubes in Unity
Created
2017-06-20
17 commits to master branch, last one 2 years ago
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Created
2019-12-05
32 commits to master branch, last one 2 years ago
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and...
Created
2020-06-13
1,942 commits to master branch, last one 2 years ago
Differentiable Iso-Surface Extraction Package (DISO)
Created
2023-11-07
17 commits to main branch, last one 7 months ago
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
Created
2020-03-12
575 commits to main branch, last one 16 days ago
Convert NIfTI volume to triangulated mesh using marching cubes
Created
2022-01-15
21 commits to main branch, last one 3 months ago
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Created
2023-03-23
62 commits to main branch, last one about a month ago
Voxel game written in Bevy making heavy use of WGSL compute shaders
Created
2022-02-20
41 commits to main branch, last one about a year ago
Rust algorithms for isosurface extraction
Created
2017-10-29
26 commits to trunk branch, last one about a year ago
🎮 A collection of game development algorithms and techniques
Created
2022-09-11
167 commits to main branch, last one 4 months ago
Vacancy: A Voxel Carving implementation in C++
Created
2019-04-07
54 commits to master branch, last one 3 years ago
Marching Cubes & Mesh Simplification on multi-label 3D images.
Created
2019-04-29
143 commits to master branch, last one 2 months ago
Meshing and isosurface extraction algorithms
Created
2015-08-30
301 commits to master branch, last one 5 months ago
Marching cubes renderer for three.js
Created
2021-07-17
151 commits to master branch, last one 2 years ago
A small voxel sandbox using the marching cubes algorithm.
Created
2021-09-04
17 commits to main branch, last one 24 days ago
Automatically convert 2D medical images (DICOM) to 3D using VTK and python
Created
2021-09-15
5 commits to main branch, last one 2 years ago
C++ implementation of the Marching Cubes algorithm
Created
2021-06-12
2 commits to main branch, last one 2 years ago