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a language for making art using mathematics
This repository has been archived
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Created
2017-05-15
3,943 commits to master branch, last one about a year ago
An Introduction to Raymarching
Created
2018-11-05
33 commits to master branch, last one 3 years ago
Light rendering in 2D
Created
2017-11-04
22 commits to master branch, last one 7 years ago
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Created
2019-06-17
336 commits to main branch, last one 9 months ago
A simple CAD package using signed distance functions
Created
2017-01-09
800 commits to master branch, last one about a month ago
a playground for making 3D art with lisp and math
Created
2022-07-30
866 commits to master branch, last one 2 months ago
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
Created
2023-02-22
106 commits to main branch, last one about a year ago
Real-time Neural Signed Distance Fields for Robot Perception
This repository has been archived
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Created
2022-04-04
8 commits to main branch, last one 2 years ago
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (170+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
Created
2022-04-16
379 commits to master branch, last one 16 days ago
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Created
2018-07-25
224 commits to master branch, last one 15 days ago
Sdf 2d shape renderer for Bevy
Created
2022-01-26
231 commits to main branch, last one 7 months ago
Volumetric structures such as voxels and SDFs implemented in pytorch
Created
2023-02-21
95 commits to master branch, last one 7 months ago
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Created
2023-03-23
62 commits to main branch, last one 4 months ago
🍊
Created
2021-07-22
634 commits to excelsior branch, last one 10 months ago
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Created
2022-05-23
799 commits to master branch, last one 5 days ago
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Created
2021-04-25
64 commits to main branch, last one 2 years ago
GPU 3D SDF generator using DirectX 11 compute shader
Created
2021-06-24
5 commits to main branch, last one 3 years ago
:star: Realtime Euclidean distance field generation and rendering
Created
2016-01-04
60 commits to master branch, last one 3 years ago
Very fast motion planning for articulated robot, through a bit of premature-optimization (C++ core with Python bindings) *less than 1ms for moderate problems
Created
2024-07-28
527 commits to master branch, last one 4 days ago
Blender SDF Node System Addon
Created
2020-11-30
86 commits to master branch, last one 9 months ago
A Mesh to SDF converter, written in rust
Created
2024-01-27
286 commits to main branch, last one 2 months ago
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Created
2020-04-30
33 commits to master branch, last one 2 years ago
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Created
2020-01-17
25 commits to master branch, last one about a year ago
A text rendering crate for rust+wgpu, using signed distance fields
Created
2024-07-04
42 commits to main branch, last one 7 months ago
3D/2D CAD design package written in Go. GPU accelerated.
Created
2024-08-11
115 commits to main branch, last one 21 days ago